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MATCHMAKING: the BATTLE VALUE FUNCTION
http://forum.panzar.com/viewtopic.php?f=40&t=11780
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Author:  Queen Bee [ Fri Dec 27, 2013 9:06 am ]
Post subject:  MATCHMAKING: the BATTLE VALUE FUNCTION

Matchmaking is a multilayer procedure based on 2 levels of equations:

MATCHMAKING EQUATION
=
MAP* + CLASS + BATTLE VALUE



---------------------------------------------------------------------------------------------------------

BATTLE VALUE
=
LEVEL ( - )** + EQUIPMENT (+ +)** + PLAYER SKILL ( + + ) + CLASS SKILL ( + )**


*MAP is chosen based on what map every player has played the least


**( + + ) Important ( + ) Average ( - ) Minor



Our developers are working on a fix for the nex patch where players can see their battle value. Your battle value is never the same, it changes depending on how you play, what skills you choose, what equipment you forge - so it is never the same, it can go up and down.

So the next time you are in a battle with chars that have higher levels, remember it's not imbalanced, it just means you are a great player, that is strong enough to play with them!

At Panzar, we believe that a tough environment makes you a better player. This is why we can't wait to display your battle value in the game!

Author:  DkH.ZeRa [ Fri Dec 27, 2013 9:40 am ]
Post subject:  Re: MATCHMAKING: the BATTLE VALUE FUNCTION

Thanks for this info. This is important.

But on europe let already a game open if its 7vs7. We want to play this game but we get no queue at 8am and 9am. We have to wait to 10am. That let people quit the game. Already many friends stopped playing.

Author:  Queen Bee [ Mon Dec 30, 2013 10:15 am ]
Post subject:  Re: MATCHMAKING: the BATTLE VALUE FUNCTION

Dear Dkh Zera,

I agree - waiting is awful. That is something the whole Studio is aware of. We have a fix for it. It is planned to go live in a month or so. As usual, I am not allowed say what it is ))

Author:  Tephis [ Mon Dec 30, 2013 10:25 am ]
Post subject:  Re: MATCHMAKING: the BATTLE VALUE FUNCTION

Finally, a merge ! Thx !

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