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Panzar Studio
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he he 8) right now is only very skillfull players gets 3/1 kills deaths ratios. It would be nice to reward them with temporary buffs.

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Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Mon May 17, 2010 8:24 am
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Joined: Tue May 11, 2010 12:13 am
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niiiiiiiiiiiiiiiice ... now we're talking :twisted:


Mon May 17, 2010 1:32 pm
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AriOrH wrote:
he he 8) right now is only very skillfull players gets 3/1 kills deaths ratios. It would be nice to reward them with temporary buffs.


This sounds wonderful! Seems like you already have a good balance in the game! I think everyone, even very good players have to die sometimes. :mrgreen: I wouldn't like to see players staying alive the whole match this would brake the action I think...

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Mon May 17, 2010 7:56 pm
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AriOrH wrote:
he he 8) right now is only very skillfull players gets 3/1 kills deaths ratios. It would be nice to reward them with temporary buffs.



So people which already kill everyone would get a buff to make killing everyone even easier... Hmm doesn't sound right...

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Tue May 18, 2010 12:31 am
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Joined: Sat May 08, 2010 9:02 pm
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Location: Philadelphia, Pennsylvania, United States
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SouL wrote:
AriOrH wrote:
he he 8) right now is only very skillfull players gets 3/1 kills deaths ratios. It would be nice to reward them with temporary buffs.



So people which already kill everyone would get a buff to make killing everyone even easier... Hmm doesn't sound right...

^3-1 ratio is pretty balanced... not. Balance it a bit more if you can without noobing up the game. Although this suggestion is coming from someone that plays a game with a 5-1 ratio between skilled and normal players. :D

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Tue May 18, 2010 3:04 am
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^3-1 ratio is pretty balanced... not. Balance it a bit more if you can without noobing up the game. Although this suggestion is coming from someone that plays a game with a 5-1 ratio between skilled and normal players. :D


5:1 ratio? you're talking about wow-pvp in pug's on battlegrounds right?
there is no ballance-mechanic that could close the gap between a well attuned team and random players in wow... or any other game.
i'd say there's nothing at all to fix ballance in wow. besides the arena wow's pvp suxx anyways and even the arena isnt ballanced.
mainly caused by class-imballance imho.

i think teamplay will be the key to success in fbc too and its most likely that some fights won't be ballanced due to the players-skills.
pug's (without a voicetool etc) will never stand a chance against a decent team with tactical positioning, good heals, telling targets, switching / spiking targets.

if your enemies team managed to kill 3 of your mates in a rush those buffs won't make any difference... you would probably lose with or without them.

EDIT: OR you just cc the enemy healer and switch on the player who got the killing blows to take him out asap - problem solved.


Tue May 18, 2010 12:59 pm
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0lvl9 wrote:
i think teamplay will be the key to success in fbc too and its most likely that some fights won't be ballanced due to the players-skills.
pug's (without a voicetool etc) will never stand a chance against a decent team with tactical positioning, good heals, telling targets, switching / spiking targets.

Signed! I hope it goes in this direction... *looking at the new ambush vid* :mrgreen:

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Wed May 19, 2010 12:10 am
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