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Tavern "Mighty Toaster" 
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Post Re: Tavern "Mighty Toaster"
brandobin wrote:
Depends on your lore. Orcs and Dwarves both use axes in some lores. But yah, I wanna split some skulls too :mrgreen:


I Only play as Elf or Human...:P i dont like to be to big or to small ya know?

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AriOrH wrote:
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Tue Nov 30, 2010 10:16 pm
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Post Re: Tavern "Mighty Toaster"
Johnny, why? :)


Wed Dec 01, 2010 11:47 am
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Post Re: Tavern "Mighty Toaster"
JohnnyPhoenix wrote:
brandobin wrote:
Depends on your lore. Orcs and Dwarves both use axes in some lores. But yah, I wanna split some skulls too :mrgreen:


I Only play as Elf or Human...:P i dont like to be to big or to small ya know?


earlier in childhood, I also played by humanoids,
but it's an unforgettable feeling for dwarf to kick ass of giants :lol:

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Andrey Serov,
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Koncyl Studio


Wed Dec 01, 2010 12:41 pm
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Post Re: Tavern "Mighty Toaster"
Quote:
they dont use swords ya know

what about orc's cutter? Seems like a sword to me... a little wide one but still a sword 8)

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Wed Dec 01, 2010 4:32 pm
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Post Re: Tavern "Mighty Toaster"
You got me AriOrh didnt saw that one! I might go dwarf first always wanted to try a Dwarf :) then il try a Orc and see which one suits me better!

http://www.forgedbychaos.com/weapons.html

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AriOrH wrote:
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Wed Dec 01, 2010 8:12 pm
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Post Re: Tavern "Mighty Toaster"
I'm afraid to disappoint you but this values will be changed soon 8)))
We made some interesting changes with classes and races - there will be class specializations as well. But will tell you about it a little bit later. 8)

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Thu Dec 02, 2010 10:19 am
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Post Re: Tavern "Mighty Toaster"
AriOrH wrote:
I'm afraid to disappoint you but this values will be changed soon 8)))
We made some interesting changes with classes and races - there will be class specializations as well. But will tell you about it a little bit later. 8)


Ahah no problem =D i´m sure those changes are good

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AriOrH wrote:
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Thu Dec 02, 2010 3:05 pm
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Post Re: Tavern "Mighty Toaster"
I wouldn't worry too much about modding, considering how many features are built into the game itself. By the way, have you guys at panzar ever had a great idea that the engine simply refused to cope with, or is it rather open minded? :)

Anyway crytek has been talking about releasing a seperate engine release, similar to the Unreal Engine Developer Kit. If this does happen, we should be able to mod for this game and any other cryengine3 games down the road, unless that is restricted in the license also? :(

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Sun Jan 02, 2011 8:32 am
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Post Re: Tavern "Mighty Toaster"
Talon wrote:
I wouldn't worry too much about modding, considering how many features are built into the game itself. By the way, have you guys at panzar ever had a great idea that the engine simply refused to cope with, or is it rather open minded? :)

Anyway crytek has been talking about releasing a seperate engine release, similar to the Unreal Engine Developer Kit. If this does happen, we should be able to mod for this game and any other cryengine3 games down the road, unless that is restricted in the license also? :(


Well if they update the contract according to that i´m sure it will be fine right?

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AriOrH wrote:
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Mon Jan 03, 2011 12:40 am
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Post Re: Tavern "Mighty Toaster"
Mods + online gameplay = someone with hax equipment. Unless you go the source engine way and have separate servers for different mods.


Tue Jan 11, 2011 12:16 am
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