PANZAR Forum
http://forum.panzar.com/

Patch notes for Panzar EU Patches 30 and 30.1
http://forum.panzar.com/viewtopic.php?f=45&t=10032
Page 1 of 1

Author:  Ufinicie [ Thu Jun 13, 2013 3:12 pm ]
Post subject:  Patch notes for Panzar EU Patches 30 and 30.1

Greetings everyone! The long awaited official patch notes have arrived!

While no official date is yet set for the EU Patch 30, it is coming soon. To prepare for the changes, please read through the Patch notes:

Panzar Updater wrote:
By popular demand, the Social tab, including the chat channels, is now accessible during combat and queuing!
-The Social tab is now available automatically during the queue time for characters on level 4 and higher.
-To open the Social tab in combat, use the hotkey ("C" by default.)

Recruit-A-Friend system is now available!
Under the Social tab, players can now invite friends to join Panzar, and will gain the following bonuses:
-For each level the recruit gains, the veteran gains bonus gold.
-For each crystal purchase the recruit makes, the veteran will receive a bonus worth 5% of the purchase. Additionally, if your recruit recruits even more players, you also get a 5% bonus of all their crystal purchases!

Item and Consumables Kits are introduced to the Shop:
-Potion Kits of 50 and 100 potions, for 6 and 10 crystals. Potions can no longer be bought individually!
-Amulet Kits with one of every amulet, for 100 crystals for 7d amulets and 250 crystals for 30d amulets.
-Rune Kits of 11 runes of one type, 45 crystals for 7d runes and 135 crystals for 30d runes.
-Recruit's Kit for 25 crystals: Recruit's Kit includes a week's Premium Account, four level 1 items and four runes of each type. This Kit can only be purchased once per account.
-Discount tags on the Kits show the save when compared to individual purchases.

Crafting changes:
-All the recipes have been removed from the shop and are now automatically added to every character once the required level is reached.
-Crystal cost of buying missing resources for crafting is now dependent on the price of the item being crafted. Following this, resources can no longer be bought individually.
-Drop rate reduced for potion crafting resources.
-You can now choose which piece of identical armor to use for crafting.

General and Interface:
-Low level matches on the small maps will be played with 6v6 instead of 10v10.
-New bonus experience system awards any matches played during the long hours of the night with extra experience.
-Invert Mouse option has been added to the "Game" options.
-Ignore-option has been added to the chat. Click on the character's name and choose "Ignore" to add them to your blacklist.
-Option for 3d Premium Account has been removed.

Map changes:
-New map is added to the map pool: "Toxic Bay", with a new game mode "Mechanism".
-In the "Mechanism" mode, teams scramble to first claim the device, and then set it up on a predestined location. Once the device is placed, the team needs to defend it while the opponents seek to bring it down so they can plant a device of their own.
-On Meteor-mode maps, the entire team now receive bonus experience when the team scores.
-On Meteor-mode maps, teams will now score when carrying the meteor at the goal area. Also, teams can no longer score an own goal.
-On Meteor-mode maps, going through the Portal will now remove the invulnerability buff. Speed buff is not affected.
-Initial match time has been decreased to 12 minutes on "Meteor Hunt" and to 10 minutes on "Sandstorm Temple". On both maps, 5 minutes are added to the timer when the losing team scores.
-Stones have been remodeled and fixed in the "Orc Burgwall" map.
-A bridge has been added to the red side of "Jungle Village".
-Time to capture a point on the "Siege of the Swamp Fort" and "Alchemists' Citadel" has been increased.
-Capturing points 2 and 3 on "Alchemists' Citadel" will award more time to the attacking team.
-Numerous fixes to map physics and environment.

Gameplay:
-Using TNT to blow up enemies will grant you experience.
-Level 4-10 Weapon and Armor crafts now require copper. Copper is available as loot from level 3 onwards.
-Overall gold gain is balanced to match the recipe changes.
-Matchmaker will now only allow up to 2 of each class in each team. (Changed in 30.1 to maximum of two each of: Gunner, Sapper, Ice Witch, Sister of Fire, Inquisitor. There may still be more than two Berserkers, Tanks and Paladins in each team.)
-Tesla Poles and Traps will award any kills to their owner. However, they will no longer award class points for hitting Invulnerable targets.
-Berserker knockback is removed from the level 1 weapon. Higher level weapons grant the Berserker the knockback feature.
-Character's speed attribute no longer affects the time it takes to drink a potion - all characters take the same time to down a potion.

Amulet changes:
-Amulet slots are now unlocked every 5 levels, with the first slot becoming available at level 5.
-All amulets will be removed from all characters. Account will be refunded for the amulets with 5 crystals/days left on each amulet.
-When purchased, an amulet will be placed into the inventory, and the expiration timer only starts when the amulet is equipped.
-Amulets cannot be unequipped or replaced before they expire.

Bug Fixes:
-"Instant Freeze" and "Purification" are now cast instantly, as intended.
-Meteor can no longer be caught mid-air.
-Traps and mines can no longer be placed under a cannon.
-Trap team colors will now display correctly in all cases.
-Matchmaker will now correctly replace players who have left the match.
-Further fixes to the "stuck animation" issues. Character animations may still get stuck at some points, restarting the game will solve the issue.
-Fixed a bug with the "Enter the Battle" button not always working.
-Fixed a bug causing two soundtracks to play simultaneously.



Edit: Fixed unfortunate errors in translation regarding potion crafting. Clarified the refund of crystals spent on amulets. -Ufinicie
Edit II: Further changes to the amulet refunds.
Edit III: Mistake regarding amulet replacing fixed.
Edit IV: Clarified the Matchmaker-changes.

Author:  Ufinicie [ Tue Jun 25, 2013 2:09 pm ]
Post subject:  Re: Patch notes for Panzar EU Patch 30

Here are the additional patch notes for the coming update, i.e. changes for the version 30.1

Panzar Updater wrote:
Gameplay:
-Matchmaker will now only allow a maximum of two of Gunner, Sapper, Ice Witch, Sister of Fire or Inquisitor per team. (There may still be more than two Berserkers, Tanks and Paladins in each team.)
-Sucker Punch no longer drains stamina when the target is using a cannon.
-Tesla Pole no longer attacks invulnerable targets.

Map changes:
-Orc Burgwall has been adjusted. First catapults have been replaced by a constructable bridge. Last capture point now has two new bridges.
-Hitpoints of the arch at the second capture point in the Alchemists' Citadel have been reduced. It now needs 7 hits from a cannon to be destroyed.
-Mines and traps can no longer be placed near the teleport exits in the middle of the Meteor Hunt map.



Edit: Clarified the Matchmaker class limitations. -Ufinicie

Page 1 of 1 All times are UTC + 1 hour [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/