Panzar Updater wrote: By popular demand, the Social tab, including the chat channels, is now accessible during combat and queuing! -The Social tab is now available automatically during the queue time for characters on level 4 and higher. -To open the Social tab in combat, use the hotkey ("C" by default.)
Recruit-A-Friend system is now available! Under the Social tab, players can now invite friends to join Panzar, and will gain the following bonuses: -For each level the recruit gains, the veteran gains bonus gold. -For each crystal purchase the recruit makes, the veteran will receive a bonus worth 5% of the purchase. Additionally, if your recruit recruits even more players, you also get a 5% bonus of all their crystal purchases!
Item and Consumables Kits are introduced to the Shop: -Potion Kits of 50 and 100 potions, for 6 and 10 crystals. Potions can no longer be bought individually! -Amulet Kits with one of every amulet, for 100 crystals for 7d amulets and 250 crystals for 30d amulets. -Rune Kits of 11 runes of one type, 45 crystals for 7d runes and 135 crystals for 30d runes. -Recruit's Kit for 25 crystals: Recruit's Kit includes a week's Premium Account, four level 1 items and four runes of each type. This Kit can only be purchased once per account. -Discount tags on the Kits show the save when compared to individual purchases.
Crafting changes: -All the recipes have been removed from the shop and are now automatically added to every character once the required level is reached. -Crystal cost of buying missing resources for crafting is now dependent on the price of the item being crafted. Following this, resources can no longer be bought individually. -Drop rate reduced for potion crafting resources. -You can now choose which piece of identical armor to use for crafting.
General and Interface: -Low level matches on the small maps will be played with 6v6 instead of 10v10. -New bonus experience system awards any matches played during the long hours of the night with extra experience. -Invert Mouse option has been added to the "Game" options. -Ignore-option has been added to the chat. Click on the character's name and choose "Ignore" to add them to your blacklist. -Option for 3d Premium Account has been removed.
Map changes: -New map is added to the map pool: "Toxic Bay", with a new game mode "Mechanism". -In the "Mechanism" mode, teams scramble to first claim the device, and then set it up on a predestined location. Once the device is placed, the team needs to defend it while the opponents seek to bring it down so they can plant a device of their own. -On Meteor-mode maps, the entire team now receive bonus experience when the team scores. -On Meteor-mode maps, teams will now score when carrying the meteor at the goal area. Also, teams can no longer score an own goal. -On Meteor-mode maps, going through the Portal will now remove the invulnerability buff. Speed buff is not affected. -Initial match time has been decreased to 12 minutes on "Meteor Hunt" and to 10 minutes on "Sandstorm Temple". On both maps, 5 minutes are added to the timer when the losing team scores. -Stones have been remodeled and fixed in the "Orc Burgwall" map. -A bridge has been added to the red side of "Jungle Village". -Time to capture a point on the "Siege of the Swamp Fort" and "Alchemists' Citadel" has been increased. -Capturing points 2 and 3 on "Alchemists' Citadel" will award more time to the attacking team. -Numerous fixes to map physics and environment.
Gameplay: -Using TNT to blow up enemies will grant you experience. -Level 4-10 Weapon and Armor crafts now require copper. Copper is available as loot from level 3 onwards. -Overall gold gain is balanced to match the recipe changes. -Matchmaker will now only allow up to 2 of each class in each team. (Changed in 30.1 to maximum of two each of: Gunner, Sapper, Ice Witch, Sister of Fire, Inquisitor. There may still be more than two Berserkers, Tanks and Paladins in each team.) -Tesla Poles and Traps will award any kills to their owner. However, they will no longer award class points for hitting Invulnerable targets. -Berserker knockback is removed from the level 1 weapon. Higher level weapons grant the Berserker the knockback feature. -Character's speed attribute no longer affects the time it takes to drink a potion - all characters take the same time to down a potion.
Amulet changes: -Amulet slots are now unlocked every 5 levels, with the first slot becoming available at level 5. -All amulets will be removed from all characters. Account will be refunded for the amulets with 5 crystals/days left on each amulet. -When purchased, an amulet will be placed into the inventory, and the expiration timer only starts when the amulet is equipped. -Amulets cannot be unequipped or replaced before they expire.
Bug Fixes: -"Instant Freeze" and "Purification" are now cast instantly, as intended. -Meteor can no longer be caught mid-air. -Traps and mines can no longer be placed under a cannon. -Trap team colors will now display correctly in all cases. -Matchmaker will now correctly replace players who have left the match. -Further fixes to the "stuck animation" issues. Character animations may still get stuck at some points, restarting the game will solve the issue. -Fixed a bug with the "Enter the Battle" button not always working. -Fixed a bug causing two soundtracks to play simultaneously. |