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Game Modes ideas 
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Post Game Modes ideas
Heya folks its Johnny with another Feedback thread <3 :)

so im gonna suggest some GameModes to PvP

*Stock the Flags- Random flags spawn around the map and you must BRING them to your base

*Hold the Hill- a Random square will appear on the map and you must control it for the most time you can

* Slay Them- Kill certain number of the enemy team

+ Domination - Capture the Bases around the map

* Capture the Flag- Steal the enemy Flag and take it to your Base.

So what you think? comment and add more ideas

/hugs

Johnny

P.S yeah you can see much to look like Halo :P

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Last edited by JohnnyPhoenix on Wed May 12, 2010 10:38 pm, edited 1 time in total.



Wed May 12, 2010 8:41 pm
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Post Re: Game Modes ideas
Stock the Flags would be unbalanced. I like the other ideas though. :)

Add Deathmatch, TeamDeathmatch, Capture the Flag, and Domination to that list. :P

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Wed May 12, 2010 10:25 pm
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Post Re: Game Modes ideas
TeamDeathmatch is Slay them

Domination good idea

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Wed May 12, 2010 10:37 pm
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Post Re: Game Modes ideas
We already tried some classic game modes and i say that some of them doesn't fit to our gameplay. CTF for example - the main problem was in melee figths. We designed the game mechanic to push players make close combats fights. This causes the problem that every game mode "to carry and runaway" is very booooring in our game. Everyone just run and forget that they need to fight. So we decided that we need to develop our own game modes that will always concentrate people in one spot. It could be anything - an item, a spot on a ground, fort, passage etc.. but it should be only one point of interest.
Btw team deathmatches works well in our game but compared to messanger and seige game modes it's nothing 8)

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Thu May 13, 2010 8:34 am
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Post Re: Game Modes ideas
What about Wintergrasp like in WOW will be somehing like that :p?

EDIT: Btw we the people have titles in the game? it worked awesome in WOW

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Thu May 13, 2010 9:52 am
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Post Re: Game Modes ideas
Can you describe it? I don't remember this game type.

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Dmitry Morozov,
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Thu May 13, 2010 10:35 am
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Post Re: Game Modes ideas
The atackers must get inside the base and capture the base... they use Sieges to broke the walls and defense turrets


the defenders must defend the core at all cost using the turrets and trying to capture the sieges plants to destroy the Towers to take off 10 minutes of the battle.

The battle takes 30 minutes or 25 minutes i kinda dont rebember... of course this is the first time blizz does something like this and it kinda needs more stuff...

and then we have the Wintergrasp Medals that we can buy gear with it.


In Forgedbychaos it could be like 64 vs 64 or something like that defending the bases of their races

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Thu May 13, 2010 11:21 am
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Post Re: Game Modes ideas
64 vs 64 is wayyyyy to many idiots running around. mass-pvp =/= tactical-pvp... exept maybe for clanwars.

i played wow too and i must say wintergrasp is one of the worst pvp-maps ever imho.
wow offers little to none pvp worth implementing in fbc, exept for the arenas and the domination-battlegrounds - which are already planned for fbc.

EDIT: AND achievements and PVP-TITLES ofc!

Gief "MASTERCHIEFCORPSEGRINDERTITLE" !!!11 :twisted: :twisted: :twisted:


Thu May 13, 2010 2:35 pm
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Post Re: Game Modes ideas
it sound like siege to me 8)
64x64 is too much. Sometimes we notice that 8x8 is too much for our game. Fast respawns makes the deal. 8)

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Thu May 13, 2010 2:57 pm
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Post Re: Game Modes ideas
AriOrH wrote:
64x64 is too much. Sometimes we notice that 8x8 is too much for our game. Fast respawns makes the deal. 8)


Sounds like a lot of action, adrenaline and blood! :twisted:

I also think that titles could be cool feature like 0lvl9 said

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Fri May 14, 2010 5:47 pm
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