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Bugs that were never fixed 
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Post Re: Bugs that were never fixed
svet_angel@yahoo.com wrote:
And yes,there are also Russians leavers,but more of them are much better players then EU ones
Also the best EU clan is russian


they have better ping than us


Tue Jun 09, 2015 3:13 pm

Joined: Sat Jan 25, 2014 11:28 am
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Post Re: Bugs that were never fixed
-Prof3ssoR- wrote:
svet_angel@yahoo.com wrote:
And yes,there are also Russians leavers,but more of them are much better players then EU ones
Also the best EU clan is russian


they have better ping than us


Don't think so.
The best of them never wait at spawn to wake the whole team,because they cant play alone against 2-3 enemys.
The best of them go and help somebody who need.


Tue Jun 09, 2015 3:29 pm
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Post Re: Bugs that were never fixed
svet_angel@yahoo.com wrote:
I don't think high %, what you say? (...)
:lol: :lol: :lol: :lol: hahahah dude yeah now you can "show off" with that. Damn I couldn't stop myself now.. Hahaha, I remember when you had somethng like '40-40' and 20+ battles left just a few weeks ago :D damn, dude, stop ridiculing yourself, you're only making it worse. After I pointed that out on webchat you stopped leaving battles :lol:
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Relax and get your pills
It's not me who's typing multiple posts one under another as if i had problems with myself. The only rager in this topic is you, you keep trolling on forum in general, and in chat, since Unsichtbar is out, and damn, you remind him so much.. Shame. Professional troll. First message you typed here was off topic. Every other was OT as well. As if you were taken of a handbook called 'types of trolls'.
Go play with your kids so that they wouldn't grow up on trolls. There is already no rescue for you, but im sure they can still be great adults in the future.


Tue Jun 09, 2015 5:12 pm
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Joined: Sat Jan 25, 2014 11:28 am
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Post Re: Bugs that were never fixed
Xylar,you really got hard childhood or you are really sick.I never seen so idiot in this game like you ,and I have seen a lot:)


Tue Jun 09, 2015 6:36 pm
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Post Re: Bugs that were never fixed
Bla bla bla <yaaawn>. I wish you ever responded on subject, but no :) troll will always troll.


Tue Jun 09, 2015 7:03 pm
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Post Re: Bugs that were never fixed
Xylar wrote:
Bla bla bla <yaaawn>. I wish you ever responded on subject, but no :) troll will always troll.

Wrong, I answer the troll


Tue Jun 09, 2015 7:26 pm
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Post Re: Bugs that were never fixed
The Wheel of god was never fixe....

At the 4th and 5th day we loose the second amulet in the wheel... this bug has been there since they add the lucky horse shoe to the wheel..... almost a year ago... and the bug is still there....


Thu Jun 11, 2015 4:23 am
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Post Re: Bugs that were never fixed
Xylar,

I know you had to wait long for these answer.

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Why the...heck... are the bugs which were for sure reported multiple, million times, were never fixed?

If the Patches are going in Alpha and Beta testing all bug that are found are reported, to be able to fix a problem the Panzar Dev. need video or screenshot to be sure they are look for the correct problem, the biggest problem to fix a bug is that the Panzar Dev. need to be able to recreate the bug every time, if they can't recreate the bug it is almost impossible to find the problem in the million lines of code.

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Why animations do not play well with the real actions?

The game is client server based model with means that your client and the other player client provide you with the full animation the server has little to do with the animation you see. The Server receives action and location and send this to the other clients that is it main task.
So depending on your ping and power of your pc you always have a little DE synchronization, a freeze especially has an influence on the speed of animation for example if you freeze a Berserker doing finishing blow and you hear the sound of the blow it has no meaning because the sound file is the same and the length or speed of playing the sound in a freeze stays the same.
If you say the freeze is successful and the animation is at max high it take less than a second for that skill to finish at that point so if you count all the delays from video and ping to the clients and server and its bigger than the time for finish the blow it still happened but due to the delay and animation on your screen and the enemy screen and the freeze you get a bigger DE synchronization between action and image.

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Why is the range of e v e r y s i n g l e w e a p o n, especially inq's ofc, so damn epic, reaching idk.. 5 meters?

The length of every weapon is indeed longer then then what is displayed on the screen, this has been tested thoroughly, played many hours on all different setting and lengths of the weapons and the setting that are active now have been found the most comfortable for the gameplay. In case the range is reduced, you will not be able to hit anymore. If you say the range is 5 meters there you are again depending on action and location especially if you are running away from close proximity of the other player and with your back to the enemy.

Quote:
Why do I lose CP when I'm killed at the right moment of casting a spell? Why do i lose the damn potions for the same reason

All is decided on the Server. If the action was not completed after this happens, CP is returned by the server in 30 - 90 seconds. the Bottle will be returned by the server in 30 - 90 seconds. Nobody notices that. If you can provide video of this not happening Panzar Studio will be happy to take an extra look at this issue

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Tue Jun 16, 2015 8:16 am
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Post Re: Bugs that were never fixed
Although I don't like some of the answers, I'm glad they answered and that it all makes sense. Alright, thank you, im really greatful :)
And that's really disappointing that it seems the bugs won't be ever fixed due to problems mentioned in the answers. :(


Tue Jun 16, 2015 9:37 am
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Post Re: Bugs that were never fixed
Never fixed..
Guess for how long we were fighting there till some EU player (obviously..) came up on an idea to try with TNT.
Please WW treat it as a report of bug itself as well as bugusing by both the sappers (nicknames visible).

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Wed Sep 09, 2015 11:46 pm
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