First skill: Taunt
The tank is draining enemies nearby for a few seconds. All players who have fallen under the effect of this ability, can not look away from the tank.
This skill ambiguous, on the one hand, it protects the tank allies, on the other - tank itself may die from excessive attention if allies can not protect him.
CP cost:10
Second skill: Bruiser
Tank beats the ground, creating a wave that pushes all the enemies on it. If the enemy has used any ability, casting wont break, it just continues out of range. Tank and closest allies will be easier to escape from freezing, but the ability wont stop Frostwitches freezing, Zerkers finish blow, or Sister of Fire's to start Torrent of Flame. This ability should be used wisely - Allied Frostwitch may not like that all the enemies flew away from her freez.
CP cost: 20
Third skill: Damage Reflection
The ability to return part of the damage to enemy, when player attacks on tank in melee. After activation skill, it would restore the damage, but the tank need to be blocked. Attacking against tank who is using this skill, can harm your own team-mates nearby couse skills damage reflect is multible. During the attack against tank, you will need to watch it for that damage aura return, otherwise you can be the one who gets most of damage.
CP cost: 5?
(correct me if translate is wrong)