First Skill: Holy Armory
This ability makes Paladin immune to any kind of control, according to the type of invulnerability Tank, and, in addition, protects against magical silence of Elven. This skill dont use mana like Tanks invulnerability and unlike Tank, Paladin gets still damage on hits. So Paladin dont get freez or lifted but ice and fire bolts will still hurt. Skill lasts 8 seconds.
CP cost: 15
Second Skill: Chimera's Seal
Paladin cast on an ally protection that does not fall below 1 health HP. Protection lasts for 5 seconds. Very useful skill when used correctly. If a valuable ally going to finish, then just throw a print to save him from certain death. However, the ability to effect a very short time, and if not have time to heal the Paladin ally, the defendant will be killed by anyone, even a minor impact.
CP cost: 10