[23:38]...[57:25] - example of gameplay with new skills, after goes detailed descriptions of new skills.
NEW Berserk ability:- Strike from height [1:01:35, 1:02:45]. During the jump (both conventional and combat jump) Berserker, falls down rapidly, pushes the enemy away and causes damage. Cost - 10 CPs. More higher the Berserker is when casting this ability, more stronger will be the damage. Without mastery runes and upgrading (but with amulets) the damage about 8000. Ability can be blocked. During the landing, you can change the direction because berserk in the air slightly moves forward. If you apply the ability to combat jump from the big height, Berserker receive significant damage [1:03:45] and even Healer’s Stamp will not help.
- Remove the block [1:06:10]. Berserker makes powerful attack to the enemy, which causes damage and removes the block for 5 seconds. Cost - 15 CPs. When using this ability yellow shield appears over the enemy.
- Berserker Rage [existing skill changed]. Every stacks adds more damage than it was before. Boost associated with the removal of critical hits from the game.
NEW Gunner Ability:- Vacuum bomb [1:20:30]. Gunner throws a grenade, which at the first contact with the surface is activated and "binds" enemies to itself with a yellow line, not letting them go away on a certain radius. Cost - 20 CPs. Jump into the abyss does not work, grenade will hold the enemy in the air [1:21:30]
. This skill activated without any pre-cast. Most likely a grenade can be destroyed, but it will have a lot of HP or enemy can escape this ability with block.
- Flamethrower [1:29:15]. Gunner gets special arquebus (gun) that shoots fire and causes damage on the enemy depending on the distance. Cost - 2 CPs / sec. For example, it is possible to burn Tank with Flamethrower for about 30 CPs. Flamethrower ignores the enemy block (enemy in blcock will be damaged as without the block). While using this ability, if you use block then Flamethrower stops and cool down time starts. Pre-cast of Flamethrower takes ~ 2 seconds. Activation does not require CPs. Damage of Flamethrower from the back is the same as from front. Fire protection of Frost Witch does not help. More profitable to choose the average distance: making good damage to enemy but avoiding the damage form enemy.
NEW Frost Witch ability:- Frost (mana) shield [1:10:45]. Frost Witch puts buff on itself, which saves from any damage for 1 minute, but each hit takes mana points: approximately 50 mana points (MP) for Power Attack (PA) and 5 MP for ordinary attack. This ability increases efficiency of Wind Runes.
- Astral [1:13:00]. Frost Witch fast disappears from the scene and does not receive any negative effects for 4 sec. Cost - 10 CPs. During this time, even Plague causes no damage. You can even escape from Tank’s shield strike. You can return to the scene any time by bressing any key. When using this skill, Frost Witch is able to hold the point (this may be changed in future – because Frost Witch goes to Astral, other dimension, leaving our world). When jumping (or when lying), Astral can not be activated.
NEW Inquisitor ability [1:33:45]:- Removed the ability of Righteous Anger, wich adds 30% attack speed. But now Attack speed of the Inquisitor increased by 15% by default! [0:49:40]. The damage done by the Inquisitor, increased.
- Lacerated (opened) wounds [0:54:57], [1:39:05]. Inquisitor at close range places on enemy debuff, which takes HP and passes it to Inquisitor. Cost - 5 CPs. May be terminated for several reasons: Inquisitor have full HP, enemy with this debuff died, the time of skill activity is over. You can hang this debuff on a few enemies and a few debuffs on one enemy. The presence of this debuff is indicated by red drops over enemy.
- Steel squall (fury), or Sword Combo [0:50:42], [1:38:00]. Inquisitor, moving forward, makes 4 quick attacks. Cost - 15 CPs. Inquisitor gets +4 CPs for each succesfull attack (wich damage the target). To hit the targets all the time you must move the mouse around because Inquisitor moving continuously. If all 4 attacks performed succesfully, Inquisitor will restore all CPs spent for this skill. When activated, Inquisitor’s swords are highlighted in red.
- Morok [0:49:36]. Inquisitor immediately returns to where he was 3 seconds ago. Cost - 15 CPs. The same effect after rebirth (Inquisitor returns to the place of death).
Changing abilities since previuos Stream viewtopic.php?f=5&t=13375:- Sister of Fire (Sorka). Protection from frost: now Sorka will not be protected from Glare Ice (ice on the ground) and could be frozen slightly, but not fully. Under the action of 2 Frost Witches, Sorka could be more frozen.
- Sapper. Strike of Krom. Lying enemy no more stuned.
MORE INFO- Numerical values of many skills could be changed in final patch release!
- New display (animation): Magical Shield of Tank, freezing of Ice Witch, Teleport of Saper.
- When Tank using Agro, red eyes appear over the enemy.
- Abilities changing for balance since previous Stream.
- Perhaps advertising after the battle will be removed.
- The number of interactions between the characters are increased, so moving to teams of 8x8 format will be OK.
- As noted many times, the tree of abilities will be reset for free.
- Inquisitor not so imbalanced because the damage of new abilities not so strong.
- New cosmetic hats for characters (not all of which will be released in 37 upgrade).
Paladin and Turban of Nomad
Paladin and "The Raven Skull" Helm
Tank and Helm of Ravager (Destroyer):
- New icons of emotions.
- After 37 update, the patches will come out one by one for each of the classes, otherwise the some abilities can conflict with each other.
- Gameplay speed increased thankfully to creation of new skills without pre-cast.
- Instead of Base Damage, the Power of Skill introduced, so altar shows the damage.
- The Altar will indicate whether the ability is blocked.
- Clan Wars likely to be 8x8 form with a free choice of classes, unlike the public battles, where can be no more then 1 healer and no more then 1 saper.
- It is planned to introduce the advanced parameters of the character.
- At the stage of idea: the ability to make comined skills for the two classes. For example, Battle Robot: Gunner can build hands and arms fo it, and Sapper - cabin/head and turrels on it.
- On PvE, the Flash Bomb of Sapper will work right: mobs will run in different directions.
- There is an idea to make a semi-suits. Putting this suit on will change the character’s body.
- Reset of upgrade with clothes for Donatation not planning.
- Every time skill tree is changed, the all abilities will be reset.
- Game functioning on the smart phones/tablets is not planned. Panzar never be released on consoles and iMac.
- Work with abilities almost complete. Now there will be a huge part of the invisible work for us.
- Update planned on Monday after aprox. 2 months.