It is taking me longer to translate all the planned changes.
Here you have my temporary translation so do not bother finding a order or even the correct skill names. If you don't understand what is write then I probably don't know yet. I will be working on these all weekend and update this post regularly.
Also keep in mind this are plans. All these piece are undergoing tests, if they doe not work as intended they will not go into the final version.
Changes in update 41
- The parameters for mana and energy have been combined into a single parameter - called energy.
- When using spells or abilities you will consume energy.
- Purple Energie runes will now increase the max energy you can have.
- Yellow Will Rune will increase the maximum Will value and will also generate Will.
- Reworked all ability that influenced mana - now all ability is working on energy.
- Blue elixir now restores energy.
- Yellow elixirs added five point Will.
- The logic of mana "Energy" abilities has been changed. When you run out of energy you do NOT automatically switched to the weapons.
- U can use block, while using Ranged Weapon
- Now you can turn off voice notifications in battle
- Added a cool down for emotions
- Weapons and banners of dead characters disappear after 15 seconds previously it was 30 sec.
- Players that are on your ignore list can't trigger an invitation to clans, friends or groups.
- Now, the notification about the invitation of a character to a group is displayed in the system channel
- After the capture of a control point on the Siege mode maps the defense will respond faster than the attacking team.
- We added health bars for structures (in yellow) and characters (in red)
- Added the opportunity to drop off all upgrades that you have put on items.
- The "party" system has been changed: now the difference in the characters level cannot be more than five levels
- From now on all configuration files will be encrypted and repackaged, this will make it impossible to use the user's own .cfg files
- Costumes have been added to the game: "Witch Hunter", "Free mechanic", "Salt brotherhood."
- The lock "Play" button has been added for players leaving the fight before it ends. The more often you desert your comrades in battle, the longer he/she has to wait for the opportunity to participate in the next.
- Added a new resource - the "Essence of Chaos" - from which you can create chests.
- Added the ability to change any resource into the resource "Essence of Chaos."
- Also added to the game are custom trophies, custom weapons, new costumes, banners and stickers.
- Leveling character to level 5 is now carried out on the training locations with bots as allies and enemy.
- Added effects of injuries: while reducing the amount of HP to the point when the character starts to limp, the screen darkens, the image becomes whitish. If desired, these effects can be disabled in the menu.
- Added switchable tips, explaining the reasons cannot be executed or that ability.
- Change the angle of the camera when using the Gunners ability "Barrel Rap."
- The term "memory" used by the player's ability or action (attack, movement, ability, etc.) is reduced to two seconds.
- Changed parameters of many abilities.
- Strips of energy and the effects do now have a purple color.
- The ability cool down strips have been moved below the key text.
- Added option to block all incoming invitations to the clans, friendship, and group.
- Animation when craft can now be skipped with the Enter \ Esc key
- Any pop-up window can now be closed with a click outside the active window.
- Added option to adjust the sensitivity of the mouse.
- Put in option enable / disable texture streaming.
Changes on locations: - Added new PvP-map "Iron Trail".
- On the "Cannibal Stronghold" map the location of the boxes used to build a portable respawn has been changed.
- Recovery time for a portable respawn on "Cannibal Stronghold" after its destruction is reduced from 120 to 60 seconds
- On the "Elven Pier" map the disturbed bees stop attacking characters that have only 1HP left; also when the inquisitor is going into "Invisibility", the bees buff is going off him.
- Also we've denied access to a lot of places where a character could "get stuck"
- Reduced damage caused by stationary cannons on the "Alchemists' Citadel" map
Changes to skills: - The aiming mechanism changed, the aiming no display operational range of the skill.
- For the range skills, the parabola line has been removed (with the exception of the core).
- Changed the required number of embedded talents to explore the different initial levels of abilities.
- Reduced speed getting class Points when Sisters of Fire and Paladin use skills.
Berserker: - Added passive ability called "Green Fury" increases the attack speed with 10%.
- The ability to "Battle Rage" is replaced by the ability to "Battle Fervor" now restores some health and cost energy.
- The ability to "Sneaky Punch" will take 50 energy and for a short period it will prohibits the use of "Sprint" skill.
- The cost of "Vortex of War" skills changed and is now 50 points will.
- When using the Skill "Berserker Rage" two icons will be displayed. The first will shows how much energy is left to know when it will allow you to gain stacks again. The second shows the number of stacks
- Now, the "Berserker Rage" skills can be activated during the characters' movement
Tank: - The number of levels required to unlock skill "Damage Reflection" has been reduced from 3 to 2.
- The number of levels needed to unlock, "Chain" ability is reduced from 3 to 2.
- The skill Magic Shield - now consumes energy from incoming damage.
- The number of levels needed to unlock, "Magic Shield" skill level 2 has been increased to 3.
- The equipment of the Tank has been rebalanced, now the maximum Mastery of Tanks is equal with those of other classes and is about 7751
- Cool down of the "Chain" ability has been increased from 5 to 10 seconds
Paladin: - Deleted passive ability "Healing" now Paladin can heal directly to the PCM.
- The number of levels needed to unlock the ability "Ring of immortality" has been increased from 2 to 3.
- The ability "seven-league boots" now removes all slowing down effects: Gravity, Vile Beat, and Chain.
- The ability "Resurrection" will now raises allies even if they were broken after freezing and 1 second of resurrection gives immunity of enemy spells control.
- The cost to use the ability "Ring of Immortality" has been reduced from 60 to 50 will points.
- The cost to use the "Purification" ability has changed and is now 20 points will. Also, when cast, the skill gives immunity to enemy control spells for 0.25 seconds
- The ability "Seven-league boots" now give experience to the Paladin; this is when a buffed character kills an enemy.
- Skill "Holy Armor" can no longer neutralize the effect of "Plague" imposed by an enemy Inquisitor
Inquisitor: - The mechanism of the skill "Plague" has been changed - the spell is can't be used before you reaching 1 xp.
- The rate of energy recovery for the Inquisitor is increased when in stealth.
- Now positive "buffs" do not revile when the inquisitor is in stealth.
- Fetter Skill can be Blocked
- Cool down of the "Plague" ability has been increased up to 30 seconds
- Now, the "Plague" skills can be activated during the characters' movement
Sapper: - At Totem place by one of the sapper - the totem now makes it possible to detect enemy Inquisitors, when they are in stealth.
- Added a new ability - mobile teleport.
- Added a new ability - Protective dome. (Action of the dome 25 seconds.)
- Action time of the "Steam Hammer" is now equal to 35 seconds. The construction speed of a Steam Hammer has been increased, its HP number, too, the cool down is now 30 sec
- The killing reward ability for Sapper has been added
- Cool down of the "Flash bang" ability has been increased from 20 to 30 seconds
- The mechanics to get class points by using Teleport has been changed - now the Sappers should have no reason to put Teleport Entrants and Exits near to each other, to receive more class points
- Now while you are constructing a structure on a battlefield you can see the reaching range of that structure
Gunner: - Added a new ability - mobile teleport
- Changed the guns overheating.
- Changed gun cooling ability.
- Construction time of the Golem is 10 seconds. The effect of the Golem is increased by 2.
- Duration chain grenades reduced from 10 to 7 seconds.
- We've improved the aiming mechanism when shooting from a cannon after the "Barrel Swap"
- Radius of the "Chain Grenade" has been reduced and now stands at 8 meters instead of 9
Sister of Fire: - Changed ability "Second Wind" (Magic silence) when used on herself and restores energy.
- With the skill "Flaming Curse" Add "Secondary Curse" to the explosion has been added. That is when you curse an enemy and that enemy explodes, that the allies of the enemy will get a secondary generation of curse imposed on them, in turn also inflicts damage and great pain.
- "Flaming Hail" ability changed. Now 50% of the damage cannot be blocked.
- With the ability "Fireball" it returns of 5 energy on a successful hit.
- Ball of Fire deals 10% less damage
- The "Magic Silence" has been replaced by the "Second Wind" ability. It costs 5CP, with a cool down time of 15 seconds.
- The efficiency of the Sister of Fire blocking attacks has been increased from 50% to 60%
- The number of Energie units that is added by the "Meditation" ability, increased from 15 to 20
Ice Witch: - The ability "Siren Scream" changed. The first 0.5 seconds the screaming stops caste effects in the area.
- The ability to "Frozen Sphere" now does 10% less damage.
- Using the "Winter Cold" is consumes 20 Energy, the spell effect lasts 6 seconds
- The skill "magical silence" has been replaced with a new ability to "Second Wind", which consumes Points Will and recovers 50 + 50% of the maximum amount of energy from the caster
- Skills "Astral" can no longer neutralize the effect of "Plague" imposed by an enemy Inquisitor
- The "Magic Silence" has been replaced by the "Second Wind" ability. It costs 3CP and a cool down of 25 seconds.
Changes to improve things: - Added "Auto Enhance".
- Changed the mechanism of Horseshoe Good luck - now the Horseshoe is a consumable object and each time spent in selecting improvement if placed in the appropriate slot.
Chests: - The game introduces a new type of object - "Chest", from which you can obtain different items and custom items. Chests are of three types: normal, rare and costume (also three species) .Right Click to open with keys.
- Hats have been removed from the store and added to the chests.
- In the store a new section has been added for the chests, keys and key rings.
- In the inventory of characters, a new section for the chests and keys.
- The player obtained all sorts of chests and keys after the fight.
Bug Fixing: - Now the not cancelable skills really cannot be undone.
- When using the "Crushing Blow" skill a character is turning correctly.
- Game Client loaded much faster.
- Fixed bug that caused you to spawn in pre-battle at the 0 coordinates (Endless falling in the pre-round).
- Change font of text in the character information.
- Fixed many bugs that led to the Game client crash
- Blockbuster now acts on frozen enemies.
- Fixed issue with incorrect display of number of crystals between in the game value and the value on the website.
- Fixed an issue when dwarves choosing "buckshot".
- Fixed bug where the ability does not work when you want it to work.
- Fixed bug that caused spontaneous switching from "Buckshot" to the standard firing mode
- Fixed bug which caused the game client to not unfold automatically when a player connects to an already going battle
- Fixed bug with disappearing constructions and buildings
- Fixed bug with muting other players
- Fixed bug that allowed the acquisition of class points during the pre-round
- Fixed a bug due to which a character was not given class points when he inflicted damage on to a Berserker under the influence of the "Mighty Sweep"
- Fixed bug that made it possible for a player to join a battle that had already ended.
- Fixed a bug with the "camera" in the observer mode.
- Fixed bug due to this bug some of the characters lose the "Moonlight" haircut.
- Fixed bug that allowed characters to break through the game geometry with the Sapper's "Barrier".
- Fixed bug when "Hireling" timer was over that it didn't leave the slots.
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