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Tank and Amulet
http://forum.panzar.com/viewtopic.php?f=61&t=11707
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Author:  Krenen [ Fri Dec 20, 2013 3:58 pm ]
Post subject:  Tank and Amulet

Hi all, i know when i'll be back from Xmas holidays i will go for full hp runes.
But i wanted to check with experienced players which amulets to use.

I would go for full health regen as we already have lots of hp...but as a fresh 20 im not sure.

So Health regen or Max hp or a mix ?

Thanks all and have fun !

Author:  sam bever [ Fri Dec 20, 2013 4:24 pm ]
Post subject:  Re: Tank and Amulet

righto so you can only have 1 of each type of ammy and obviously you can only get 4 ammys. So on my Tanky tank swishinator i use the mastery ammy(the book), attack speed one(wolfy head), health buff one(basilisk heart) and health regen (the onk thingy)

with all of those my character has OP life (13k when fully equipped) has good attack speed so you can beat most zerkers easily and with the mastery buff too can still deal a decent amount of damage :)

but some tank's do go other ways as i know some who don't focus on HP at all and just go for loads of damage output with mastery but i don't really believe that's the correct way as your main role is to tank damage and survive in all circumstances and not to deal huge damage...that's a zerkers role


hope this helps

Author:  Krenen [ Fri Dec 20, 2013 4:45 pm ]
Post subject:  Re: Tank and Amulet

oh ok u cant stack amulets !

Ok then full hp rune and same ammus as u ^^

Thanks for advice

Author:  moosegun [ Fri Dec 20, 2013 5:22 pm ]
Post subject:  Re: Tank and Amulet

I have the same amulet combo, looks like the most logical

Author:  cokeliko [ Fri Dec 20, 2013 7:35 pm ]
Post subject:  Re: Tank and Amulet

hi, personnaly i got for life regen / life boost / attack speed / critical amus

try masteries and critical and i think it's better to take critical, i really see the difference instead of juste deal like 150 damage all the time, not rly worth in my opinion

for rune i go near 11.5-12 k life then the rest go to masteries.

gl

Author:  moosegun [ Fri Dec 20, 2013 10:21 pm ]
Post subject:  Re: Tank and Amulet

Thanks, due to change amulets tomorrow so might try that and see what effect it has.

Author:  Alligator Blood [ Thu Dec 26, 2013 2:46 am ]
Post subject:  Re: Tank and Amulet

for public games you can go with HP runes till 11.5k health, rest to mastery.
on tournis hp should stand prior

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