Are the numbers from DariusKhan still uptodate? My paladin is close to equipping amulets and runes and I already thought a lot about what to use but only from theory without practical experience I can't find a good conclusion.
Amulets:
Crits don't affect heals, so only need to choose from 5 remaining.
Is attackspeed useful? I get 20% from the powder.
Is HP regen useful? Even with 5-6k HP it does not sound that effective as for zerks and tanks with 10k++.
Is movementspeed useful? Easier runing from enemies. But I have a team to protect me and take attackers away from me. Movementspeed does not prevent oneshots from backstabbing inqs while being in an unstoppable powder-animation.
Runes:
Mana and Energy would be nice to have but cannot beat HP and Mastery.
With more Mastery my heals get better, so my teams survives longer and they can take better care of protecting me.
With more HP I survive longer, so my team survives longer.
More HP makes the HP regen amulet more effective.
More Mastery makes my selfheal more effective.
Do I need HP runes? Can they prevent oneshots from critical backstabbing inqs or block-breaking powerattacks from zerks?
Do I need Mastery runes? With full HP runes I can survive better (everything?) and give uninterrupted heals which outweigh higher but death-interrupted heals.
As you can see I nearly go nuts about this topic...
I don't want someone to tell what to choose without knowing why.
Is there that one best way to play or are there maybe 2 or more possible ways? How do you fellow paladins play and why?