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[ 9 posts ] |
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Probaly already mentioned: Anti spawn kill
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Tyclavriak
Joined: Thu Aug 08, 2013 3:26 am Posts: 10
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Probaly already mentioned: Anti spawn kill
Hi , the game are very beautiful and addictive , but also frustrated, when you're in the loose team, sometime its impossible to just begin a new round, cause alle the other team are in your respawn area, its not gaming. Some game have an Anti spawn things(invulnerabillity during 10 sec after a respawn , you lose it if you attack, or Autokill enemy who enter the apwn or a certain zone around the spawn area, etc), and it works.
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Thu Aug 08, 2013 3:34 am |
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Sindri
Joined: Thu Jun 20, 2013 5:07 pm Posts: 71
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Re: Probaly already mentioned: Anti spawn kill
| | | | Tyclavriak wrote: Hi , the game are very beautiful and addictive , but also frustrated, when you're in the loose team, sometime its impossible to just begin a new round, cause alle the other team are in your respawn area, its not gaming. Some game have an Anti spawn things(invulnerabillity during 10 sec after a respawn , you lose it if you attack, or Autokill enemy who enter the apwn or a certain zone around the spawn area, etc), and it works. | | | | |
You have 4 seconds of invulnerability and one-hit-kill-ability after respawn. If they make it 10 seconds, inquisitors will rush towards points and instantly kill every enemy there, If they make an area of invulnerability, dwarves and elves (mostly) will stay there and fire without being killed. Howeber, it's a question of politeness that people in this game do like spawnkilling. And the problem will grow as the developers are planning to add penalty for leavers (so you will suffer either from spawnfarming (likely you won't be able to kill or help to kill noone to score any point), or from no experience and gold next game if leave the match).
_________________ Narya (ru serv) Nashji (eu serv) Anastasius (eu serv) Hreigard (eu serv)
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Thu Aug 08, 2013 5:04 am |
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Tyclavriak
Joined: Thu Aug 08, 2013 3:26 am Posts: 10
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Re: Probaly already mentioned: Anti spawn kill
like in counter strike 1.6 for map like iceworld someone who attack someone in spawn area or from spawn area are instant kill,
so if you'Re a dwarves you cant place gun on spawn to kill enemy cause you will be kill if you attack someone from here, and if someone attack you in a spawn area he are kill too. this forced pple to dont fight in/near spawn area or from spawn area
or a place where no one can attack from there and attack cannot pass through, like a barrier for a safe zone but a safe zone you cant fight or use skill, or regain health/use potion.
Theres is so much type of anti spawn kill today, in much game.
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Thu Aug 08, 2013 5:29 am |
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ComptonEMT
Joined: Mon Apr 29, 2013 9:55 pm Posts: 147
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Re: Probaly already mentioned: Anti spawn kill
a better solution... if you are killed by someone in their 4 second spawn protection you lose a bunch of points yourself. you get double points for killing someone when in your 4 second spawn protection =)
_________________
Pali: ComptonEMT - Tank: TheGr8ZigyPigy - Zerk: Beppo - Sapper: GizmoTron
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Thu Aug 08, 2013 6:06 am |
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Dudu566
Joined: Thu May 23, 2013 12:27 am Posts: 51
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Re: Probaly already mentioned: Anti spawn kill
You want a anti spawn kill? ask a nice sapper to place a teleport away from the battle and you can rest there.
A lost for a lost, better to lose by patiently waiting than getting frustrated, or ragequit (to never returns?)
_________________ Senkai - lvl 20 Sapper ##### - lvl 1 - 10 characters Not getting tired of unbalances, yet
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Tue Aug 20, 2013 6:03 pm |
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Alligator Blood
Joined: Wed May 22, 2013 8:59 am Posts: 419
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Re: Probaly already mentioned: Anti spawn kill
hmm never had such problems
_________________
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Thu Aug 22, 2013 8:38 am |
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Zwergwerfer
Joined: Thu Aug 15, 2013 10:45 pm Posts: 54
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Re: Probaly already mentioned: Anti spawn kill
As a berserker I do sometimes find myself in and around the enemy spawn (usually because of gunners or teleporters). I find that the chance of half the enemy team respawning at any moment is already dangerous enough. I'll only stick around there for a short time before I feel the need to get the hell out of Dodge. I'm sure in games which are completely one-sided spawn killing might be a big issue but the problem there, obviously, is more the team balancing.
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Thu Aug 22, 2013 12:26 pm |
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Dudu566
Joined: Thu May 23, 2013 12:27 am Posts: 51
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Re: Probaly already mentioned: Anti spawn kill
Every map should have a safe zone, a real one or some buffs that makes you invincible as long as you don't attack and you are within a certain range of the respawn spot.
That implys map redesigning (on some maps), to prevent abuses from spawn (which will happen if you only do one part of the work).
That way, - the losers get to lose with a minimum of frustration by waiting at base/chatting (ye being stomped aint fun right ^^) instead of ragequit - the winners win and have no remorse (for those who have *cough*spawnkillers*cough*) to kill anyone, since they left the zone.
Dear devs, you need to think about this. Certainly even more, if in the future you intend to make leavers receive some negative bonus. (But i don't know about that)
_________________ Senkai - lvl 20 Sapper ##### - lvl 1 - 10 characters Not getting tired of unbalances, yet
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Thu Aug 22, 2013 5:48 pm |
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Zwergwerfer
Joined: Thu Aug 15, 2013 10:45 pm Posts: 54
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Re: Probaly already mentioned: Anti spawn kill
I doubt they plan on giving "leavers" a negative bonus or debuff because the system is already in place to fill spots ASAP.
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Thu Aug 22, 2013 6:24 pm |
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