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Bugs that were never fixed
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Xylar
Joined: Fri Aug 23, 2013 8:56 pm Posts: 939 Location: Poland
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Bugs that were never fixed
This is a question directly to White Wolfs as a CM, with a request to force devs/whoever responsible, to answer.
Why the ..heck.. are the bugs which were for sure reported multiple, million times, were never fixed?
Why animations do not play well with the real actions? A frost is freezing a berserker who's trying to PA her (with the one PA that makes the zerker jump low once or twice, the club goes high and then with full power goes down hitting enemy). He get's frozen at the moment his club reaches its maximum height, he didnt hit the frost for sure yet, but guess what! He does kill the frost! Same situation with inquisitor, but guess what, here animation is faster than action (just opposite to the zerker's case).
Why is the range of e v e r y s i n g l e w e a p o n, espiecially inq's ofc, so damn epic, reaching idk.. 5 metres? You are sure, you just know, that you managed to run away but here's a surprise, you are killed! After all it's normal that every human has the range of his hands like Michael Jordan while the great last throw in the Space Jam...
Why do I lose cp when im killed at the right moment of casting a spell? Why do i lose the damn potions for the same reason (do i have to mention only p2w don't lack red potions?).
And lots of lots of more that I don't remember at the moment.
I know they won't fix any single one of these. I just want to know what they'd like, to tell about it.
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Mon May 25, 2015 11:38 pm |
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-Prof3ssoR-
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Re: Bugs that were never fixed
Very good questions, i waiting for the answer too
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Tue May 26, 2015 9:22 am |
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White Wolf
Moderator
Joined: Tue Aug 27, 2013 10:44 am Posts: 1630 Location: Belgium
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Re: Bugs that were never fixed
I'm ask for response
_________________ With kind regards,
White Wolfs
White Wolfs P - White Wolfs B - White Wolfs T - White Wolfs G - White Wolfs S - White Wolfs FW - White Wolfs SF
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Tue May 26, 2015 11:20 am |
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sling
Joined: Mon Feb 02, 2015 6:53 pm Posts: 64
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Re: Bugs that were never fixed
For me, there is no bug, just latency and packet loss, could you give us your ping ?
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Tue May 26, 2015 12:10 pm |
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Xylar
Joined: Fri Aug 23, 2013 8:56 pm Posts: 939 Location: Poland
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Re: Bugs that were never fixed
My ping is okay, i do not experience lags unless it's someone (one person) lagging-teleporting on the screens of all others. Giving the example of range of inq, it's not only me that gets killed, i also experience such actions that it's just too far to kill a witch but it happens that i reach and kill her. And well.. I dont have a clue how could lag affect my loss of cp and still not manage to cast the spell.
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Tue May 26, 2015 12:27 pm |
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sling
Joined: Mon Feb 02, 2015 6:53 pm Posts: 64
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Re: Bugs that were never fixed
you know better than me what happens to you, I already had this problem when my ping goes over 120 - 150ms, Just for my information , what you ping in poland
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Tue May 26, 2015 12:34 pm |
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Shadowindd
Joined: Wed Feb 05, 2014 2:21 am Posts: 64
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Re: Bugs that were never fixed
Losing Cp without the ability launching append to me a lots.
Most of the time its just before I die, I launch a ability, CP are taken, I die, and nothing. Like for skyfire, potion, shockwave, etc.
And I have remarked, that in a spectator stream we don't see the lost of CP for this bug, but we loose them in game.
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Tue May 26, 2015 2:41 pm |
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DariusKhan
Joined: Tue May 21, 2013 10:04 am Posts: 441 Location: Nice, France
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Re: Bugs that were never fixed
Sometimes, in rare occasions, when it occurs, CP come back when the cooldown of the ability you used is over.
_________________ Darius Khan / Captain Flam
Un Paladin qui n'est pas dérangé n'est pas assez bon Paladin Je pense que je ne viens pas de cette galaxie.
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Tue May 26, 2015 3:10 pm |
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Xylar
Joined: Fri Aug 23, 2013 8:56 pm Posts: 939 Location: Poland
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Re: Bugs that were never fixed
60-70ms atm. Pinged 95.131.30.158 idk if its the right ip.
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Tue May 26, 2015 5:00 pm |
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sling
Joined: Mon Feb 02, 2015 6:53 pm Posts: 64
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Re: Bugs that were never fixed
Thank you Xylar, I give you just my opinion Russian play with 20-30 ms ping, it's a normal ping for a server in your country, so 2 or 3 times faster than you, i think this explains some of your probleme, I have the same problem since France we are all between 70 and 100 ms ping. And we explain it like this. We are not talking about large latency, just a reaction time, when Inq oneshoot you at 5km, or when you see you protected, but you still takes the right click of the zerk, when a Ice recovered frost on a other ice, there are many situation or a bad ping will make you lose to be honest I find that your ping is too high for Poland , I have friends in games that have 30 ping from poland, you have a little less than french ^^ and you're next to Russia
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Tue May 26, 2015 5:32 pm |
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