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Melee in FoC 
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Joined: Tue Jun 07, 2011 9:14 am
Posts: 4834
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Post Re: Melee in FoC
I believe it's not combo but power attack you perform it by pressing RMB it deals lots of damage but you it leaves you vulnerable for a second


Mon Jun 27, 2011 7:19 pm
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Panzar Studio
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Location: Moscow, Russia
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Post Re: Melee in FoC
No we don not have any piecing moves because it is very hard to aim and it doesn't combine well with running animations.

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Mon Jun 27, 2011 8:18 pm
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Joined: Mon May 10, 2010 1:10 pm
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Post Re: Melee in FoC
AriOrH wrote:
No we don not have any piecing moves because it is very hard to aim and it doesn't combine well with running animations.

Thanks for confirming this i was also worried =)

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AriOrH wrote:
I wanted to quote you but pushed edit button instead 8)


This is why i like AriOrH


Thu Jun 30, 2011 8:53 am
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Joined: Sat Jun 26, 2010 2:20 pm
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Post Re: Melee in FoC
AriOrH wrote:
No we don not have any piecing moves because it is very hard to aim and it doesn't combine well with running animations.


I understand. However even the slashing attacks look a bit wierd while the character is moving. During the development phase have you tried making melee where you don't move while attacking? Just interested because for example lots of hack & slash games use that. Thought it's different because this is a multiplayer game. Just wondered if you tried this.


Thu Jun 30, 2011 4:22 pm
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Post Re: Melee in FoC
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During the development phase have you tried making melee where you don't move while attacking?

Yes, we've tried but it reduced the dynamics of the game a lot. This style of melee fights is suitable for MMORPG or Single player games. For example we have a situation when a character starts to flee and you unable to finish him because you stop every time you hit. So we came up with idea to make simple attacks that can be done in any direction and power attacks that preformed in forward direction only. Powerattacks are able to make better choreography where we have all types slashing, piecing on other moves.

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Thu Jun 30, 2011 4:40 pm
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