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Gameplay Questions 
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Joined: Fri Jun 04, 2010 2:55 am
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Post Gameplay Questions
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1) Do ranged attacks have some kind of attack/ammo limit?

Yep. You will have consumables for ranged weapons. You have to buy it from ingame shop and it's spendable.

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2) Will you be able to pick up weapons from fallen enemies (or friends)?


Nope.

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3) Will there be vehicles/mounts?


For now is only Krom's gun can be counted. But we have some scenario elements that can be used on mounted like century guns or catapults.


Wed Jun 09, 2010 7:06 am
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Post Re: Gameplay Questions
Thanks! Now that those questions are answered, if have some more:

1) It seems like Goblins focus on melee attack, Dwarves focus on range and defence, and Elves focus on swift assaults. The Humans, on the other hand, seem to be a more open, unspecialized race. Are these judgements correct, or is there something I missed from the information provided?

2) Are you planning to allow players to build defences like walls and stuff?

3) Will you have the same wide range of graphics options as Crysis?

ps: sorry if I'm getting annoying, but I am very interested in this game :)


Wed Jun 09, 2010 11:51 pm
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Location: Moscow, Russia
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Post Re: Gameplay Questions
brandobin wrote:
Thanks! Now that those questions are answered, if have some more:

1) It seems like Goblins focus on melee attack, Dwarves focus on range and defence, and Elves focus on swift assaults. The Humans, on the other hand, seem to be a more open, unspecialized race. Are these judgements correct, or is there something I missed from the information provided?

2) Are you planning to allow players to build defences like walls and stuff?

3) Will you have the same wide range of graphics options as Crysis?

ps: sorry if I'm getting annoying, but I am very interested in this game :)


1) Yes. Some races differs from each other in size, weapon usage, hit points. But we don't want to push boundaries too much to not ruin the main balance.
2) On some maps in siege scenario you can build certain defense\offense structures. For example in our test map you can bring dynamite to blow up the gates and the other team can try prevent it by dropping boiling oil over enemy heads.
3) Yep. You can tune graphics anyway you want to get better performance.

p.s. No problems as far as we can answer 8)

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Thu Jun 10, 2010 1:27 pm
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Post Re: Gameplay Questions
Man, you guys have are amazingly active on your forum! Thanks, and if I have any other important questions I will be sure to ask.


Thu Jun 10, 2010 4:29 pm
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It´s true :)) keep up the good job AriOh

OFFTOPIC:

Btw you guys have any twitter or facebook we can follow?

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Fri Jun 11, 2010 3:13 pm
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Nope 8)

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Fri Jun 11, 2010 3:35 pm
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Joined: Sat May 08, 2010 9:02 pm
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Location: Philadelphia, Pennsylvania, United States
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Post Re: Gameplay Questions
brandobin wrote:
Man, you guys have are amazingly active on your forum! Thanks, and if I have any other important questions I will be sure to ask.


Psshhhht. You call this active? Just wait until the beta hits. :P

That seige scenario sounds like a lot of fun. :)

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Fri Jun 11, 2010 8:51 pm
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Post Re: Gameplay Questions
Another question: Will this game have hit detection for different body parts (headshots and stuff)?


Sun Jun 13, 2010 7:17 am
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Post Re: Gameplay Questions
Hope so :)

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Sun Jun 13, 2010 3:18 pm
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Post Re: Gameplay Questions
What game doesn't these days?

It better have that.

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Sun Jun 13, 2010 5:17 pm
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