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To admins and community 
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Joined: Fri Sep 20, 2013 1:47 pm
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Post Re: To admins and community
We discussed another good idea:

A useful change you could make would be every ice-witches having their own stack for freezing targets. So you cant just go one after the other ice-witches to keep stacks up and it would be still nice to have more than one because you can easier freeze someone when he is slowed (even if you have to get your own stack max'd).

At the moment you can go into the clanwar with 3 or even 4 ice-witches. Its strong at the most maps because of easy mass freezes, instant freezes and not getting damage from sister of fires (like you counter a team with 2 SoF with 3-4 ICE).

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Wed Nov 13, 2013 12:04 pm
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Joined: Thu Nov 22, 2012 6:56 pm
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Post Re: To admins and community
DkH.ZeRa wrote:
We discussed another good idea:

A useful change you could make would be every ice-witches having their own stack for freezing targets. So you cant just go one after the other ice-witches to keep stacks up and it would be still nice to have more than one because you can easier freeze someone when he is slowed (even if you have to get your own stack max'd).

At the moment you can go into the clanwar with 3 or even 4 ice-witches. Its strong at the most maps because of easy mass freezes, instant freezes and not getting damage from sister of fires (like you counter a team with 2 SoF with 3-4 ICE).


don't agree) 3 ice witch - 50/50, not bad tacktik, 4 - have very low chance to win normal staffed team(except small map like jungle village), because when you took one more freez, it's go to the detriment of other, more useful in such situation, class

we play 3-4(in tournament-2) time against team with 4 freez, always win

about gunners - don't interesting what do with them, developers can remain them with max 20lvls :D

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Iyomi


Wed Nov 13, 2013 12:44 pm
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Post Re: To admins and community
Messenjah wrote:
DkH.ZeRa wrote:
We discussed another good idea:

A useful change you could make would be every ice-witches having their own stack for freezing targets. So you cant just go one after the other ice-witches to keep stacks up and it would be still nice to have more than one because you can easier freeze someone when he is slowed (even if you have to get your own stack max'd).

At the moment you can go into the clanwar with 3 or even 4 ice-witches. Its strong at the most maps because of easy mass freezes, instant freezes and not getting damage from sister of fires (like you counter a team with 2 SoF with 3-4 ICE).


don't agree) 3 ice witch - 50/50, not bad tactic, 4 - have very low chance to win [...]


The problem is not if you go with 3 or 4 ice. The problem is that their freeze does stack.

No other class got such a huge advantage for playing 3 times the same class in a team. What ends in a bad gameplay for your friends because you have to bring the class instead of the player.

Every other class you better get only one time or two times. That sounds like balance to me.

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Wed Nov 13, 2013 12:53 pm
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Post Re: To admins and community
Still don't perceive it like problem or imbalance)
but it's just my opinion ;)

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Iyomi


Wed Nov 13, 2013 1:04 pm
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Post Re: To admins and community
The class is not the problem.. Sure there are 2-3 icewitches ( not 4 anymore..) in each team, and why? Because most teams bring a gunner now. Also, there are really enough classes who can interrupt frost mage freeze, maybe there are setups who counter 3 frost mages much more easily. And, didn't armada play with 2 frost mages 2 zerks, I mean, now they only used 2 frost mages. As we also use 2 tanks and 2 bersi's. So that's not an outnumbering.

Here are some counters for frost mages :

Mana drain
Sucker punch
Battering ram
Handful of dust
Grip
Shield bash
Max buckshot
...

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Wed Nov 13, 2013 2:30 pm
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Joined: Fri May 03, 2013 1:34 pm
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Post Re: To admins and community
I also agree with everything that has been said (except maybe for the gunner altar modification part, I don't feel like it's necessary). This will really bring the classes to their almost full potential (zerk with rage 2 for ex or vortex 3 + passive <3, tank with invul, frost with instant, etc...) We would see so much more awesome moves in tournaments, and we would be able to see more different line-ups since they are 3 (or 4 maximum) team setups that are played in tournaments.

And also I'm having hard times playing on my level 20 bers after having played a level 30 one on RU. The rage 2 and vortex of war have a huge impact on the class gameplay and I think that it's the case for most of the classes. I find it sad that the classes are taken away their core skills (endskills) since sometimes we're just better off taking the passive.

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Wed Nov 13, 2013 2:37 pm
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Post Re: To admins and community
HUNHammer wrote:
except gunners - 3 tesla- gravtiy mine - barrel swap and passiv make the gunner op...


DkH.ZeRa wrote:
Only gunner should be changed for level 23 in a small way: put gravity mine higher in the skill-tree and give every gunner a free re-spec so they dont flame.


Messenjah wrote:
Gunner - nothing to say, hate this class, hope it will be delete from the game :D


Please go on, i am making a list and putting it in the gunner section, for all to know, whom thay have to kill first ;)

Why not giving the gunner lvl 27 so he can have buckshot as well as 15cp tesla and gravity(the big guns are useleess after reaching 3k mastery)

Any way ' the days that past teach us for the days to come' and nothing has been changed in the balance so far so don't get your hopes up.


Thu Nov 14, 2013 12:02 pm
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Post Re: To admins and community
Ugh gunners... When will they fix it? Maybe instead of every hit they get, they should have 0.25cp , and not 0.5cp. And can you give those overpowered tesla poles even more hp?
Plus, nothing is able to kill a gunner with full setup ( and decent mastery), when he is build near his team and the matchmaking doesn't give you any firemage with skyfire. And if you do manage to kill a gunner (with tnt most likely then, which is not available on every map) he has endless classpoints to build his whole setup again.

Barrel cooling : 10cp
Max armour: 20cp
Golem: 30cp
2 teslas : 40cp / 3 teslas: 45cp

Total: 100/105 cp

But meanwhile u get cp for tesla hitting every enemy on spot, u are shooting at their whole team too, + u get classpoints for rightclicking people at your gun so they die even faster.
Oh and when your team has skyfire, he must be standing 2 meters away or in a really open area to make sure he wont miss the skyfire because it sure likes to bug alot.
For tournaments it's still really strong, but atleast you have 10 people who know what to do and you can prepare to handle enemy gunners. But in publics it is really too overpowered, because the matchmaking is not good.

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Thu Nov 14, 2013 1:01 pm
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Post Re: To admins and community
Make lvl 23 ( or 22 or 23 ) only change op class ... Dont change anything to balance...

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Thu Nov 14, 2013 2:55 pm
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Post Re: To admins and community
Ci0n wrote:
Make lvl 23 ( or 22 or 23 ) only change op class ... Dont change anything to balance...


reasoned opinion

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Iyomi


Thu Nov 14, 2013 3:21 pm
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