Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
1. we need to talk about the amount of disconnects
2. try to make the queue time visible (and let start games at 7vs7 players at EU -> we want to play more instead of waiting whole time)
3. to be able to forge and upgrade while waiting for matches
4. show enemy names should be auto-activated for new panzar players. Its bad that we have to tell everyone who is new to the game to press Q to see enemys.
5. you should also be able to trade already crafted big runes or potions because you can trade their ressources. There is no use for a huge amount of big runes and potions on some chars that were crafted before patch.
6. the game needs more combat sounds and visuals. Its hard to tell when an impact lands or how well it landed etc. Same with taking damage. Its not that clear.
7. connecting steam and older panzar accounts.
8. getting a clan-messages in clan-chat for every login (clan-message can be written by guildmaster and maybe teamleaders).
9. to skip tutorial and get potions after one or two chars. It gets annoying after testing 7 chars in a row.
10. we need an option to play with a new friend on low level while already having 8 characters (like setting one character on inactive or store him somewhere)
11. try to improve the ingame voice chat because its often lagging and we cant understand eachother.
12. matchmaking: please tell us first how exactly matchmaking works. we have an idea after certain informations but doesnt know how exactly it works. Also let already a game open if its 7vs7. We want to play this game but we get no queue at 8am and 9am. We have to wait to 10am.
13. map-balance: attacking is much easier than defending. Defending first spot takes 12-15 minutes. +6 or +7 minutes if you lose one spot. The minutes that are added for losing a spot shouldnt be like 7 minutes, it should be 4-5 minutes. In public games defend rounds are often auto-lose. Thats not good for the game.
14. casters (ice witch and sister of fire) only blocking 60% of damage. Other chars blocking 80%-90% with their block. I think there could be a little tweak to 70% block for casters. They die through block too often.
15. reward defending on spot with some support points. Often players just run around and trying spawnkill because they want ressources and support points. Reward the aim of the game more like staying on spot with getting some support points (like already on russia!).
16. For beginners Berserkers are a bit over the top. New players must find out priorities on who to block, and even people on their first game can encounter some level 4 berserker with the knockback. Wouldn't it be a good idea to give the Berserker knockback from level 10 weapon (and also execute on level 10) and not on level 4. On level 10 other classes get something powerful too, like siren scream, teslas, hook, fire beam, haste etc.
17. the support points inquis get is too high. Compare it to all other classes. Also paladin should get +1 support points per heal for 100% health targets because you are still supporting the team and keep them at 100% (plus Paladins would always something to do then).
18. ingame-shop: make the newbie kit for new players more present. Its so nice to have for the low costs.
Thanks for your help Queen Bee.