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Thoughts from a potential customer 
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Joined: Wed Jun 19, 2013 2:29 pm
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Post Re: Thoughts from a potential customer
don't forget that all star get a score in game x2 or x3 normal players so the materials for him is x X too, normal players won't make it in 4h prenium or not you can't compare yourself with high score to other players.

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Sun Jan 19, 2014 3:40 pm
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Joined: Fri Aug 23, 2013 8:56 pm
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Location: Poland
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Post Re: Thoughts from a potential customer
When you play a zerker its not easy to have health potions all the time, i dont think its possible without premium, even if you use them only having <500 hp.
Being top1 as an inq isnt so difficult i guess, neither is difficult as any class if youre that good. It doesnt change the fact that with premium you can perform better than the max performance without premium.
I didnt say its a bad idea, maybe they should do so, about the separation.

And he does, which 'old' premium inquisitor doesnt?


Sun Jan 19, 2014 4:08 pm
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Joined: Thu Apr 25, 2013 2:32 pm
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Post Re: Thoughts from a potential customer
bla-bla-bla.


Sun Jan 19, 2014 9:54 pm
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Joined: Wed Nov 27, 2013 9:31 pm
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Post Re: Thoughts from a potential customer
Not played for a few days (since patch) has the new update made it much easier for non premium players to keep up with the resources required? Is it a bit less Geek2Win?

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Wed Jan 22, 2014 2:40 pm
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Joined: Wed Jan 15, 2014 9:19 am
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Last edited by Attricane on Tue Feb 04, 2014 12:56 am, edited 1 time in total.



Fri Jan 24, 2014 3:20 am
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Joined: Tue Apr 23, 2013 1:03 am
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Post Re: Thoughts from a potential customer
Good words out there !

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Fri Jan 24, 2014 6:41 am
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Joined: Fri Sep 20, 2013 1:47 pm
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Post Re: Thoughts from a potential customer
Attricane wrote:

[...] support the game and its staff so bigger and better things can come.



We did.
viewtopic.php?f=6&t=11432

Things to make the game BETTER:

1. game
- to be able to forge and upgrade while waiting for matches
- 1 friend list that is linked to your logon and not you character
- show enemy names should be auto-activated for new panzar players. Its bad that we have to tell everyone who is new to the game to press Q to see enemys.
- to be able to trade already crafted big runes or potions because you can trade their ressources. There is no use for a huge amount of big runes and potions on some chars that were crafted before patch.
- to skip tutorial and get potions after one or two chars. It gets annoying after testing 7 chars in a row.
- try to improve the ingame voice chat because its often lagging and we cant understand eachother.
- make class/race % that is online visible so you know to change class and you don't have to wait for 30 min. For example Bersk 14%, Tank 11%, Inq 13%, Healer 8%, Gunner 20%, Sapper 10%, Ice 12% , Fire 12%. This is telling me that Tank, Healer and Sapper have the best chance of getting a game and also do not play gunner or you are going to be waiting.
- extend the Ignore list in chat so you have a Full Ignore for spammers
- add the option to report a user as spammer directly so you don't have to make a screenshot and send it by mail.
- add trading between characters and even users
- open tournament grids on Saturday and Sunday at 15:00 and 20:00 (without prize) this is easier to organize people then battles between clans.

1.2 clans
- getting a clan-message in clan-chat for every login (clan-message can be written by guildmaster and officers).
- recruiting Officer (Only the clan Leader can add new members) a recruiting office should be able to add new members.
- it would be nice if you logon that you can check the last minutes of the chat. I suggest that every chat box diplays 30 min of history so you can read what players are talking about.

2. matchmaking
MATCHMAKING EQUATION = MAP* + CLASS + BATTLE VALUE
BATTLE VALUE = LEVEL ( - )** + EQUIPMENT (+ +)** + PLAYER SKILL ( + + ) + CLASS SKILL ( + )**
*MAP is chosen based on what map every player has played the least
**( + + ) Important ( + ) Average ( - ) Minor
Let already a game open if its 7vs7. We want to play this game but we get no queue at 8am and 9am. We have to wait to 10am.

3. balance (maps / characters / support points)
- :arrow: :arrow: :arrow: attacking is much easier than defending. Defending first spot takes 12-15 minutes depending on map. There will be added +8 (!!!!!) minutes if you lose one spot (on some maps). The minutes that are added for losing a spot shouldnt be SO high. It should be like 4-5 minutes. In public games defend rounds are often auto-lose. Thats not good for the game. Defending Orc Camp map is the WORST CASE in game! :!: :!: :!:
- casters (ice witch and sister of fire) only blocking 60% of damage. Other chars blocking 80%-90% with their block. I think there could be a little tweak to 70% block for casters. They die through block too often.
- reward defending on spot with more support points. Often players just run around and trying spawnkill because they want ressources and support points. Reward the aim of the game more like staying on spot with getting some support points (like already on russia!).
- For beginners Berserkers are a bit over the top. New players must find out priorities on who to block, and even people on their first game can encounter some level 4 berserker with the knockback. Wouldn't it be a good idea to give the Berserker knockback from level 10 weapon (and also execute on level 10) and not on level 4. On level 10 other classes get something powerful too, like siren scream, teslas, hook, fire beam, haste etc.
- the support points inquis get is too high. Compare it to all other classes. Also paladin should get +1 support points per heal for 100% health targets because you are still supporting the team and keep them at 100% (plus Paladins would always something to do then).

4. shop
- make the newbie kit for new players more present. Its so nice to have for the low costs.

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Fri Jan 24, 2014 8:41 am
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Joined: Sat Jun 01, 2013 7:11 pm
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Post Re: Thoughts from a potential customer
Attricane wrote:
blabla


Quote:
"Some quote bla"


I think that what people wants is to play a game like League of Legend. I mean you spend money in it but you don't feel that you NEED to spend money to be competitive (it wrong obviously but you don't feel it). It's just a mater of feeling, no one wants dev from Panzar to work for free, no one wants Queen Bee in the need of doing naked live stream session to earn more money but people don't want to feel that if they want to be competitive they have to pay and that feeling exist today.

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Fri Jan 24, 2014 8:43 am
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Post Re: Thoughts from a potential customer
tephis says all

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frost cokelichnette 20
fire cocorico 20
sapper cokelaki 20
inqui cocolinette 20

http://www.youtube.com/watch?v=jofNR_WkoCE

how to kill a game? ask panzar crew !


Fri Jan 24, 2014 10:17 am
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Joined: Tue Apr 23, 2013 1:03 am
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Post Re: Thoughts from a potential customer
:lol: I already suggested in earlier post what could remove that feeling.
And that feeling my friend is FEAR.
GET USED TO IT !

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Fri Jan 24, 2014 12:05 pm
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