Re: Instant freeze, really?
I think I know what 2 guys you came across
Maybe we even talk about the same game ^^
You can play the ice witch this way or that way. If you go versatile style, you are using floor ice and ice curse, scream and roll and stuff, so you won't be able to insta freeze often, because you use your class points for other stuff. But other frost just farm 50 points, use insta, and repeat. Like a fire basically farms 60cp, uses sky and repeats.
Insta is not that op. Firstly, you tank can block it with the magic shield. Secondly, it is very hard to freeze the whole team, and as soon as one guy is not frozen, he can disturb the ice witch in a way that she cannot continue the freeze with the normal skill. Fire will push the frost in the air, zerk suchpunches, tank shieldbashes, paladin unfreezes anyway and inquisitor uses dust. IF the gunners put their teslas in middle, the ice is dead within seconds by them. Ergo, one not frozen guy can ruin it all for the ice and you are frozen 6 seconds, which is not longer as with a normal freeze.
Or course there are mad combos, e.g. Insta, then curse, then the scream. "Ouch". But as said, one guy not frozen and the combo is not working. And if such a combo works, the frost is out of cp.
It is a very new gameplay right now, cause insta is now 20cp cheaper, so used more often. Gunners now have 3 teslas AND barrels AND gravity mines, instead of only one of it. Inquisitors seem to rather use cage+fire instead of trying to backstab. Healers that went for 20% Atackspeed can now also use immortality, so this is seen more often. Therefore, Sky may be used less often... It's all in change and we see where it goes. So, let's just gain more experience and learn to deal with it. I also had to deal with Mr. Krieger yesterday that kinda had a felt +300% Attackspeed with his rage buff.