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Panzar Player Feedback for the Devs 
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Joined: Sat Feb 08, 2014 3:51 am
Posts: 83
Location: Switzerland
Post Re: Panzar Player Feedback for the Devs
Dudu's suggestion about giving up may seem weird. But you guys manage the community, you are programming, designing. And we play. Sometimes, it is clear you loose after 10 seconds. The other 14m50s are a pain in the back thingie. A giveup button, where the team has to vote then if you really wanna giveup, is not a bad idea, neither a weird idea, it is something that belongs in this game. As an alternative, maybe it is somehow possible to mix up the teams (5 guys each team change their side). Just wanna say, after I got raped 5 times in a row now.

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Thu Mar 06, 2014 1:58 am
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Joined: Wed Jan 15, 2014 9:19 am
Posts: 10
Location: Arkansas USA
Post Re: Panzar Player Feedback for the Devs
Queen Bee wrote:
Yo Panzarians :) It's Monday, and Dima asked me for the European opinion on Panzar. Maybe you would be nice and answer these questions?)
And yes, there is a question about my work - don't be afraid of answering it - there are things I can do better, but it's easier to do things better when we know what we are doing wrong :)
What are the 5 (max) biggest issues in Panzar game today?
- population base
- need slightly more crafting items to give the RU 30's a run for the money
-you are doing a top notch job Queeny, just keep doing what you do best.
-bonus time in the US server is in middle of the night, bad time
-need in game GM's all servers that volunteer their time to help new players and to retain as much as the client base as possible
-I am willing to buy a new server dedicated to the Americas, and Canada if Panzar is interested in pushing for more users/ players AND assisting with the server merge issues

What are the 5 (max) biggest issues in Panzar community today?
-Queen Bee doesn't like Attricane anymore! lol
-population base, game growth
-bad behavior that affects players into leaving game.
-everyone getting to as close to a fair match/ stats on all servers to make it really competitive

Do you think Panzar is better or worse than when you started playing?
-OH-----definitely way better!! and the caring and attention to players from staff puts service back into the name : customer service
1What improvements (max 5) would you make to gameplay?
-more maps, possible release for players to make and submit maps for approval
-more attention to individualizing makeups of characters appearance
-Crafting Item stashes or random drops of materials/ potions
-Unique armors for sale in Panzar Store
-Clan/guild meeting bases

What would you like your Community Manager to do better/more?
-throw suggestions of her own at the players for input
- Have female and male counter parts to all characters
-Just keep the open lines of communication open, lets the players know Panzar and you are committed

Have you asked help from support@panzar.com or help@panzar.com?
-Yes, trying to be supportive and helpful made the Queen say "Off with his head!
If so, how would you rate our support out of 10? (1 awful - non existent -> 10 perfect)
------- Panzar rates consistently between an 8-10



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Thu Mar 13, 2014 4:12 pm
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Joined: Thu Oct 17, 2013 1:48 pm
Posts: 602
Location: Moscow
Post Re: Panzar Player Feedback for the Devs
Hey Panzarians,

thank you all for your feedback! I will sit down this week and sort through it. Patch 33 is planned for Monday 24.03 - if all the testing goes to plan - so I will close this thread - and open a new one next month to see how things are going!

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Unhumbly, Your European Community Manager


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Wed Mar 19, 2014 2:54 pm
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