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Effectiveness causes very long waiting time.
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Tephis
Joined: Sat Jun 01, 2013 7:11 pm Posts: 463
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Re: Effectiveness causes very long waiting time.
I was answering to Xylar, not the wainting queue thing. And yes, the value exist before but their were no way for us to know it.
_________________ Tephis, WarInc/Harlequin's Paladin
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Thu Apr 03, 2014 11:02 am |
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Xylar
Joined: Fri Aug 23, 2013 8:56 pm Posts: 939 Location: Poland
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Re: Effectiveness causes very long waiting time.
Maybe it's just the fact of pve?
I think a typical player doesn't spend so much time on one char to make its eq contain runes and amus every week.
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Thu Apr 03, 2014 1:44 pm |
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Orkslayer
Joined: Tue May 14, 2013 11:38 am Posts: 227
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Re: Effectiveness causes very long waiting time.
hum... after 5 games in 2 h without premium i get 2 runes(different ones) we won 3 from those games... how should i get 55 runes from the same type within a week?
Did you ever played without premium?! Lamers like you spoiled this game.
PS Queen Pls feel free to ban me. So board from this eternal 10 maps and crappy gamemechanics. Panzar will never be cybersport!
Last edited by Orkslayer on Thu Apr 03, 2014 6:49 pm, edited 1 time in total.
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Thu Apr 03, 2014 3:46 pm |
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cokeliko
Joined: Wed Jun 19, 2013 2:29 pm Posts: 573
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Re: Effectiveness causes very long waiting time.
why do u ask a ban for your answer? don't provocate her for nothing ...
btw atm we all know that panzar can't expect to grow bigger in this state. in reality the fact that all ressources and gold are separatly from all characters is just stupid...
_________________ member of God of War
tank cokeliko 20 heal lanonyme 20 frost cokelichnette 20 fire cocorico 20 sapper cokelaki 20 inqui cocolinette 20
http://www.youtube.com/watch?v=jofNR_WkoCE
how to kill a game? ask panzar crew !
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Thu Apr 03, 2014 5:36 pm |
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Icy Tom
Joined: Sat Feb 08, 2014 3:51 am Posts: 83 Location: Switzerland
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Re: Effectiveness causes very long waiting time.
@orkslayer: Uhm, love it or leave it I guess.
Let me talk a bit about my BV experience: I actually suggested once, that it is extremely stupid, if you group up with different battle values. Example: MY tank, Lvl 26, wears Lvl 12-20 gear, no amulets no runes. 3k BV My friend, Lvl 30, full gear, amus, runes. 6k BV
The match maker never ever sent us in a game. One BV 6k, one BV 3k, in what match would you ever see that? But it was possible to group, so we waited 60min in the lobby... Now, the system tells me, that the BV difference is too big and we shall not play together. Bang, I save 60min. The matchmaker will neither allow us to play in a public together or against each other. The difference of the BV is just too big. If you complain about this, it's like you can also complain that you cannot play with a new friend, Lvl1, with your Lvl30. But you don't cause it would be stupid.
The original claim was, however, that you don't find games with 6.5k BV, cause the playerbase on that level is minimal. I totally agree! There are lots of players <5.5k, and the system works fine for it. But above that, I guess it must be a desaster. When saying strong words like "it's stupid to complain about it", I didn't talk about your specific problem. I was just referring to common battle values of players, talking in general. I guess it's necessary to add a cap for the matchmaker, like a very high BV (e.g. above 6.5k) is considered just as 6k or even 5.5k or something like that for the matchmaker. So also players on the edge of the BV distribution can play. I think it's most important that everybody can play asap, even if it might cause some imbalance.
Talking about imbalance, talking about imbalanced games where you just get farmed: I said earlier, that I'm not sure, if the BV is calculated correctly. Indeed, if it was, why are there such games? I know you gotta make lots of compromises, like classes must fit, groups need to be together in the team, and and and. Lots of factors play a role to build up a public team, and the playerbase is small, so compromises have to be made. Panzar Studio probably thinks "Either you wait, or you get such imbalanced games from time to time." No question, it can be done better, everything in the world can be done better. However, with my 5.3 - 5.4k BV, I'm getting matches relatively quick, I'm getting totally farmed sometimes, I'm getting totally farming the other team sometimes, and I'm getting epic close matches sometimes. Overall, the system works fine for me. However, if people above whatever battle value cannot play at all, it shall be fixed.
_________________ My fan made Panzar Gameplay Trailer Icy Tom's Stream:
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Fri Apr 04, 2014 3:14 am |
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Xylar
Joined: Fri Aug 23, 2013 8:56 pm Posts: 939 Location: Poland
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Re: Effectiveness causes very long waiting time.
Why don't they just limit the use of runes and amus only for tournaments? ^^
Imbalance.. 90% of the matches is insanely imbalanced. It is never right. I really rarely can afford typing 'gg' on chat. and I love when it's still inq who can have in a 30 level game 2x points of the second guy on the list ^^
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Fri Apr 04, 2014 7:53 am |
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Tedx
Joined: Sun Dec 08, 2013 4:57 am Posts: 53
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Re: Effectiveness causes very long waiting time.
Limit the use of runes = reduce the premium subscription = reduce panzar incomes Do you really think they would be foolish to do that?
The only thing I can say is that we must have ressources connected for all our characters. It will be really great and will make people having (and playing) more characters for more fun.
_________________ Tedx1 - Zerk Tedx3 - Inqui Tedx4 - Tank Tedx5 - Sapper EnJoue_Feu - Gunner Tedx6_Firesucks Tedx7_Icebeach - icebitch Tedx2_zerkheal - heal
"One mind, Kill" WarriorRage Ancestor
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Sun Apr 06, 2014 2:15 am |
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Xylar
Joined: Fri Aug 23, 2013 8:56 pm Posts: 939 Location: Poland
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Re: Effectiveness causes very long waiting time.
It was rather a rethorical question. I meant that imho people with full runes and amus shouldn't be really surprised or mad due to fact that they rather cannot play with people with low eq and no runes/amus. But when I ask 'Why don't you take off something just for the period of time when there are no games for you?' , it is not rethorical. It is a good solution.
Agree with the connecting.
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Sun Apr 06, 2014 3:48 am |
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Physician
Joined: Wed Aug 14, 2013 1:14 am Posts: 161 Location: Great Family
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Re: Effectiveness causes very long waiting time.
You must remember - it's not only the stuff that you made, but also "performance on the battlefield". If I take something off, I will be play against stronger than me, but with lower performance. Is that fair? I'm not gonna do that. The game at this moment is unplayable for me.
_________________ My other characters description: GUN- I named him Armatte Baggins, which means little man with a big gun FIRE- I named her Greta Soft, because you can freely stand on her skyfire SAP- He's a Baguette Maker, knowing that full warrior is a strong warrior
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Sun Apr 06, 2014 9:49 am |
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Xylar
Joined: Fri Aug 23, 2013 8:56 pm Posts: 939 Location: Poland
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Re: Effectiveness causes very long waiting time.
And is that fair that I am taken to a game where everyone is over 5k bv (full, colourful eq) when im under it - 20 lv eq no amus nor runes ? -happens last few days after 1 am.
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Sun Apr 06, 2014 4:22 pm |
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