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PATCH 34 (notes in progress) 
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Joined: Thu Oct 17, 2013 1:48 pm
Posts: 602
Location: Moscow
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Post PATCH 34 (notes in progress)
So here are some of the changes to Panzar we are pretty sure you will see in Update 34 - but nothing is guaranteed of course until very soon before the update.

New
- New Map "Mines of Kromholm"

General Changers
- Running uses less energy
- Corrected difficulty on PvE map "Fire Cauldron Valley"
- Choice of PvE level dependent on level of character

Humans
Paladin
- Changes to all Healing skills (Paladin) - will replenish paladin HP without using Healing Powders - reduced healing
- Changes to Healing Powder skills (Paladin) - increased effect
- Changes to all Powder skills (Paladin) - can be used when running
- Corrected experience for Powder skills (Paladin) - increased strength
Inquisitor
- Changes to Fetters skill (Inquisitor) - delay cast issues arranged, 0.6 sec precast added. New animation
- Changes to Wolf Eyes skill (Inquisitor) - can be used when running
- Changes to Inquisitor attack movements so the position coincides with what is visible - avoids the 'telescopic swords' effect

Dwarves
Gunner
- Changes to Turret skill (Gunner) - construction takes 3-4 hammers, no longer possible to shoot through ally, damage dealt doubled.

Orcs
Berserker
- Changes to Sucker Punch skill (Berserker) - improved push of skill (kicks further)
- Changes to Rage skill (Berserker) - can be used when running
Tank
- Changes to Chain skill (Tank) - delay cast issues arranged, 0.3 sec precast added. New animation

Elves
Frost Witch
- Changes to Fire Protection skill (Ice Witch) - can be used when running
- Possible changes to Instant Freeze skill (Ice Witch) - increased cast latency

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Tue Apr 29, 2014 10:10 am
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Joined: Fri Feb 14, 2014 5:29 pm
Posts: 48
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Post Re: PATCH 34 (notes in progress)
What about the 50% slow effect?

And kick = "Sucker punch")


Tue Apr 29, 2014 10:33 am
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Joined: Thu Oct 17, 2013 1:48 pm
Posts: 602
Location: Moscow
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Post Re: PATCH 34 (notes in progress)
Well spotted - Kick corrected to Sucker Punch - trying to get info on Crushing Blow changes

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Tue Apr 29, 2014 10:46 am
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Joined: Mon Dec 03, 2012 10:59 pm
Posts: 155
Location: Glory to UKRAINE!
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Post Re: PATCH 34 (notes in progress)
Omg, zerks will get big boost and become rly dangerous! :o

Nice changes to Healer's skills, imho.

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Tue Apr 29, 2014 11:25 am
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Joined: Thu Jan 02, 2014 6:13 pm
Posts: 134
Location: Germany
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Post Re: PATCH 34 (notes in progress)
Paladin changes sound quite nice, I think I will give them a try and see if they can compensate the hotfixes 33.5 and 33.6.

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Very, very disappointed gamer and thus not a possible customer due to hotfixes 33.5 & 33.6 and patch 33.7

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Tue Apr 29, 2014 6:46 pm
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Joined: Thu Apr 17, 2014 1:58 pm
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Post Re: PATCH 34 (notes in progress)
Changes for paladins looks promising, and I hope those won't be the only changes in balance.
But, double dmg for gunners ? :|


Tue Apr 29, 2014 7:37 pm
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Joined: Wed Aug 14, 2013 1:14 am
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Location: Great Family
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Post Re: PATCH 34 (notes in progress)
Great improvements are coming.

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GUN- I named him Armatte Baggins, which means little man with a big gun
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Wed Apr 30, 2014 6:56 pm
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Joined: Tue May 14, 2013 11:38 am
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Post Re: PATCH 34 (notes in progress)
Queen Bee wrote:
- Changes to all Powder skills (Paladin) - can be used when running


"when" running or "when" walking? (as advertise earlier)


Delat wrote:
But, double dmg for gunners ? :|


What do you do, if some really "smart" person stays in front of you?! I will tell you... You´ll wish, they´ve got an extra brain in place of you double dmg...


Mon May 05, 2014 2:16 pm
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