Need table BB-Code!
[table="head"]...[/table]Since patch 33.7 there is no more information on how much more resources, gold and XP you get with premium. All we know is that they depend on the current char level.
Here is my result from 9 matches with a level 30 char (why 9? because i messed up the 10th screenshotpair...) :
Let's start with
gold since it's the easiest and most obvious:
non-premium | premium |
multiplier 113 | 571 |
5,05 73 | 368 |
5,04 63 | 320 |
5,08 47 | 240 |
5,11 52 | 264 |
5,08 158 | 796 |
5,04 81 | 410 |
5,06 64 | 322 |
5,03 170 | 857 |
5,04I think we can agree on a x5 multiplier here.
Other resources:
resource | non-premium | premium |
multiplierwool | 2 | 27 |
13,5gold ore | 7 | 35 |
5leather | 12 | 75 |
6,25iron ore | 16 | 73 |
4,56copper ore | 11 | 89 |
8,09charcoal | 11 | 74 |
6,73bark | 19 | 114 |
6wood | 4 | 71 |
17,75linen | 11 | 77 |
7gem | 16 | 96 |
6fire rune shard | 0 | 0 |
/water rune shard | 0 | 2 |
/earth rune shard | 0 | 2 |
/air rune shard | 1 | 3 |
3hp potion stuff | 6 | 26 |
4,33mana potion stuff | 3 | 13 |
4,33energy potion stuff | 4 | 27 |
6,75bottles | 14 | 54 |
3,86For the
normal resources it varies from
4,56 to 17,75 (only 4 wood in 9 non premium matches.. thank you RNG!)
Runeshards are too rare to get get any reliable multiplier from only 9 matches.
Potion stuff varies from
3,86 to 6,75. Summing up all single multipliers we get 19,27. Divided by 4 we get 4,8175. Or by Adding lowest and highest boundary we get 10,61, divided by 2 we get 5,301.
Remembering the quite obvious x5 multiplier from the gold I think we can say that potion stuff also has a x5 multiplier.
The other resources vary too widely to make any reliable statement. Adding all single multipliers gives us 80,88. Divide it by 10 gives 8,088. Adding lowest and highest boundary gives us 22,75, divided by 2 = 11,375.
So let's wrap it all up:Gold definitely somewhere very near to a
x5 multiplier.
Potion stuff probably the same value,
somewhere around x5.
Runeshards, no result due to their rarity and too few games.
Other resources, no result due to too much variation due to too few games.
XP? Don't know, lvl30s don't get XP.
PS.: With waiting times between the matches (i instantly pressed on ready again and in most cases i found a game very fast) it took me about 3 hours for this 9 games. That makes it 22.2 minutes per game icluding waiting time in between, so the ~20 minutes per match from the other thread are not too wrong.
Let's compare this 9 matches and 3 hours to what we need to gather per day:
resource | need | got w/ premium | got w/o premium
wool | 28,2 |
27 | 2
gold | 51,4 |
35 | 7
leather | 73,1 |
75 | 12
iron ore | 73,1 |
73 | 16
copper ore | 98,5 |
89 | 11
charcoal | 98,5 |
74 | 11
bark | 118,8 |
114 | 19
wood | 69,7 |
71 | 4
linen | 129,4 |
77 | 11
Queen Bee already told us that it takes ~13-14 premium matches for 1 amulet (thanx for that, i really appreciate open and honest communication from the dev's side to enable a good exchange of opinions where everyone knows the exact facts he is referring to) so these 9 matches are not that bad but it's "nice" to see an example for that a total of 3 hours of premium games would not be sufficient to reach the quota for 1 day. Not to mention all the runeshards ... Before the exchange-rate-change it was 13,7 shards per day if you only want 1 sort of runes, so after doubling the rate we need more shards to accomplish that, too lazy for the maths now, somewhere around 20 I guess and I got ... 7 with and 1 without premium.
And overall not to mention the poor drop quota for non premium.
[edit]I added some colouring to show which resources reached the daily quota after 9 matches and 3 hours.
We would need 174 mystic gems to exchange all the missing resources (wool and gold have a 1:5 ratio, everything else 1:1), but we only got 96. Don't wanna say that the numbers and dropquotas are wrong compared with each other, just wanna highlight some more statistics.
[/edit]What are your experiences? Maybe you had a look at your droprates, too, and you want to share them with us?
@ devs: Any official numbers would be great here, too. There are definitely some
theorycrafters out there who want to understand the background mechanics and thus be able to prepare themselves. We don't need the deepest ingame formulas but some more information to understand the game better would definitely be helpful.