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NOTES for PATCH 34.2 
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Joined: Wed Jun 19, 2013 2:29 pm
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Post Re: NOTES for PATCH 34.2
i don't think that zerk is easy to play but nerf the crushing blow plz

i'm full life + amu and big runes life and i'm one shooted by : crushing blow + 1 power attack that i block i don't think it's normal.

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Mon Jun 02, 2014 5:26 pm
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Joined: Fri Apr 11, 2014 2:42 pm
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Post Re: NOTES for PATCH 34.2
ExPloSiion wrote:
@Mr.uschisbar Now the inqui is going to be useless


I don't think so, they run too fast. Tired of getting killed by usain bolt ...

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Mon Jun 02, 2014 5:33 pm
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Post Re: NOTES for PATCH 34.2
Kaoszyn wrote:
Tired of getting killed by usain bolt ...


+1 :lol:


Mon Jun 02, 2014 5:36 pm
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Joined: Fri Apr 04, 2014 4:00 pm
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Post Re: NOTES for PATCH 34.2
Kaoszyn


Try to read a little he(it) decrease everything on the inqui he(it) be going to become useless.


Mon Jun 02, 2014 5:57 pm
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Post Re: NOTES for PATCH 34.2
ExPloSiion wrote:
Kaoszyn
Try to read a little he(it) decrease everything on the inqui he(it) be going to become useless.


Time has come to change approach from basecamping -> backstabbing in invisibility mode every one [easy way] except other INQs [way too hard].
Playing as assassin should be demanding, atm it is a piece of cake <_<

edit: t3h question is: when #34.2 will be deployed ?


Mon Jun 02, 2014 6:07 pm
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Post Re: NOTES for PATCH 34.2
cokeliko wrote:
i don't think that zerk is easy to play but nerf the crushing blow plz

i'm full life + amu and big runes life and i'm one shooted by : crushing blow + 1 power attack that i block i don't think it's normal.


@Cokeliko,Thats because full mastery runes and rage lvl 5 or 6, depend on mastery.

@Explosive, Inqui defintiv not useless when you can play with it.


Mon Jun 02, 2014 6:30 pm
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Post Re: NOTES for PATCH 34.2
@Inquisitors
1. Easy win, hide > backstab > repeat
2. What about the advantages of speed hitting your enemy 1 on 1 while they can't hit you?


@Tanks
Did you consider:
1. Zerk Rage ability which is powerful BUT ALSO scales down life with kill multiplier?
2. What about crits? did you forget them?

I could reply:
1. it happened to me more than 1 time to crit down a Tank, do finishing blow and see those walking walls still getting up and pot themselves...nice hp
2. a shield knockdown + one "weak" power attack that halves my life? is it really so hard to land a shield KD after a power attack?
3. finally it has been put an end on those Jesus Christs arriving first with 2 kills 15+ deaths... :)

So, PoV (and gear) or nerf needed?


@Gunners
1. How many pots did you use before?
2. Did you really needed amulets and no errors just to do crazy high points or just click fire?
3. Why most gunners without their carts don't even know what is CTRL and just die like dumbs while they continue to click fire on you (opening themselves to power attacks as well)?

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Mon Jun 02, 2014 6:43 pm
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Joined: Fri Aug 23, 2013 8:56 pm
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Post Re: NOTES for PATCH 34.2
(tank's hp/power case) you know, it happens when you are low eq and play vs high eq tank. You need to overcome it and improve your eq just to forget about it ;)
But..
Quote:
Did you consider:
1. Zerk Rage ability which is powerful BUT ALSO scales down life with kill multiplier?
2. What about crits? did you forget them?
What did you say this for?


Mon Jun 02, 2014 7:07 pm
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Joined: Tue Oct 08, 2013 10:33 am
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Post Re: NOTES for PATCH 34.2
There is end of inquisitor :( . This modernization is adverse, I know that you want game it balance but it exaggeration already. Now dwarfs will inflict more damage on the back of the inquisitors.It seems to me that the developers want to force people to play the other classes. great idea, I will change game but not class.

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Mon Jun 02, 2014 10:16 pm
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Post Re: NOTES for PATCH 34.2
And here we see that most of EU inquis are noobs.


Mon Jun 02, 2014 10:50 pm
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