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No hope for getting better [story about balance] 
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Joined: Fri Aug 23, 2013 8:56 pm
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Post No hope for getting better [story about balance]
Well, I don't even have mood to tell any stories. I'm just seriously broken. I lost my last hope. I don't know if it's due to the last match i'm about to talk about, or because just there were so many and this was the 'hit-the-limit' one.

Let's take a look.
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Blue team: 2 berserkers 2700 and 2600, with a 2800 healer.
Red team: 2 berserkers 3100 and 3000, with a 2400 healer (as if they needed one at all).

Blue team: 2 inqs 3000 and 2600
Red team: 2 inqs 3200 and 2500

(blue vs red):
Tanks: 3100 vs 2500, oh im so sad that tank doesn't need so good eq so much to really matter.
Sappers: 2600 vs 3200
Fire: 3000 vs 2500.

The berserkers had both over 23k hp, one had for sure over 26k (he even had the hat that was limited, i think, not sure as i wasnt 'up-to-date' when that content was included) [they both are on the screen, one was whole red, one was whole blue, but it dsnt matter:)]. I was the better eq-ed bers in my team, and both the enemy berserkers could kill me one-hit with the crushing blow, after getting 2-3 stacks. I dont have to mention how did healer (12k hp) do, do i?
I could never kill one of them with a PA+finishing blow (the 26+k).
With this hp number they didnt need any healer, that's obvious. Yellow powder didnt do much when they had instant 4 stacks with one crushing blow.

Sappers. Well i don't think its difficult to realise that I, a berserker, needed 2-3 PAs to kill enemy teleport, while our constructions didnt exist if there was nothing to be killed in our team.

Inqs. Kind of not much to do as for a public game, plus I got used to be killed 1 hit by a human. Yet, yeah I'm obviously not confused why did blue team get the 'worse' couple of the inqs.

Tanks? Just like i said above. And tank is another thing at all. Battle value calculated for a tank is seriously riddiculous. Tank gets most points for chain and other useless[for the team] skills. Now we see a 3139 tank who never used a ram, vs a 2466 tank who kept using it one after another. And having still over 20k hp he could not be killed, that's obvious.

Sisters of fire - I dont know if ours existed at all, i saw a few skyfires from both sides, that's kind of all. I don't think our sister could do anything when having that inq on her back.



Now, White Wolfs, question to devs. Why do they let this happen? The only one time we got to middle was the beginnign of the game, Then, fighting around the bridges all the 15 minutes time. So why do they let such things happen? I would definetely rather wait for 10 minutes for another game with all people 2500-2800, than if there were two games 2500-3300. In Panzar the bv difference of 10% is the stats [power of a char] difference of 80+%. Why wouldn't they balance every team BY CLASS at least? one better, one worse berserker, on both teams, same inqs, healer for sapper and tank for sister? How many times did i play such games where there were two 'epic' gunners vs two naked ones. I could stop counting on 100 after first week of counting, as it happens in e v e r y s i n g l e b a t t l e where not everyone has epic eq.
Do the devs not know that the BV system they created is a fail? That there are always a few, or more, guys in a battle who jsut shouldnt ever get there? So many people already said that it doesnt work, that this is the main thing (actually being kind of a result of p2w, thats obvious) that stress all new players away. Where is the russian ambition? I just can't believe their target is 1000 active players.

I wish these re..rds tried creating a new character with no crystals at all, or even with vip, from 0 to full eq 30 lev. F.ck maybe something would finally change for better...


Thu Jun 18, 2015 11:55 pm
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Post Re: No hope for getting better [story about balance]
Xylar wrote:
I dont have to mention how did healer (12k hp) do, do i?


Just because i feel like i have to show my big muscles (...), one of my heal has 11k HP, 4600 Mastery, and i have 3980 Eff (0 Epic, using 4 Amulets hand-crafted), and i'm handling pretty well in 3k/4k efficiency games; why? Because the team can rely on me and so on.


Anyway, even if you're not "well stuffed", if you and your mates play well, the "stuff superiority" the enemy has will be nonsense, even if youre overall skill is equal, because you know when to go in, when to go out, and most importantly, how to rely on youre team.

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Fri Jun 19, 2015 7:01 am
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Joined: Thu Oct 24, 2013 6:20 pm
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Post Re: No hope for getting better [story about balance]
Blue team= 22605 BV Red team=22593 BV
Its very good balance.


Fri Jun 19, 2015 7:06 am
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Post Re: No hope for getting better [story about balance]
BV is for decoration purposes only, and a signification of a longer dick that extends into further places

so as dariush said, what remains is the amount of players that know what their doing, to win the game


Fri Jun 19, 2015 10:25 am
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Post Re: No hope for getting better [story about balance]
DariusKhan wrote:
Xylar wrote:
I dont have to mention how did healer (12k hp) do, do i?


Just because i feel like i have to show my big muscles (...), one of my heal has 11k HP, 4600 Mastery, and i have 3980 Eff (0 Epic, using 4 Amulets hand-crafted), and i'm handling pretty well in 3k/4k efficiency games; why? Because the team can rely on me and so on.


Anyway, even if you're not "well stuffed", if you and your mates play well, the "stuff superiority" the enemy has will be nonsense, even if youre overall skill is equal, because you know when to go in, when to go out, and most importantly, how to rely on youre team.
I wish i saw you in that game, with this healer 11k hp. You can never have guaranteed that your mates would play well, when you are on a public game (which for me and most of players means always/never). "you know when to go in-out", sure, you are locked on the bridge from both sides for half of the match, still you should miracle-like avoid the crushing blow given in my example. Come on.

@Rafalko, yeah, 2 zerkers and sapper balanced by healer, sof and tank. Didn't I mention instant stacking of these zerkers which makes healer unneeded? The riddiculous bv calculation for tanks? What about the skyfire which was useless for this building of enemy orcs?
Did you ever play without full eq against full eq btw?^^ Just curious.

@Lth 'BV is for decoration purposes only, and a signification of a longer dick that extends into further places'
isn't it a paraphrase for my words that bv is a huge fail?
'so as dariush said, what remains is the amount of players that know what their doing, to win the game'
At least the 'better-by-skill' ones wouldn't be punished just because they were better or had bad luck getting a team.


Fri Jun 19, 2015 1:38 pm
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Post Re: No hope for getting better [story about balance]
In most matches BV is killing the balance , i agree with that . I have sister of fire with 2,9k eff 5k hp , i have to deal with sorcas with 10k hp taking my life with just 2 fire balls. There is no possible way for my skill to really matter in such duel. The same thing for my inqui with 3k eff , 7k hp and Power attack around 3k dmg . Fighting against no-skill inqui with 15k hp and power attack around 5-6k is pretty much pointless , even if i block everything and place perfect power attack , he just outdamages me hitting my block. Matchmaking should be determined with equipment of characters, i see no point in punishing players for their skill. Im sure i would spend more time and engagement in panzar if my experience in it weren't punished by playing insane, pointless matches.


Sat Jun 20, 2015 10:42 am
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Joined: Thu Feb 06, 2014 2:53 pm
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Post Re: No hope for getting better [story about balance]
sometimes you gotta learn how to lose. if you dont want to lose then bring a good group of friends and win.

BV doesn't work yeah, but there probably isn't a single person who doesn't know that, it's obvious

so you might consider matches random, just as it always been. russian server skillset on average is better, compared to when euro server was full is true as well. so suddenly after the merge players were starting to get beaten up more than usual. it was almost the time when the bv system was introduced. so bv system is just a scapegoat. its the same random as it always been. and you cant have balance in randomness can you

so for example, i see names before game start, i can already tell if were gonna win the game depending which people are in our team, even if their eff is lower than the other team players. higher eff doesnt necessarily mean you play better

*also on a side note, i think euro server is like a sponge for russian server matchemaking. it picks up players only when there is not enaf of players on russian side. so its like euro server player is consider like a second-hand player for matchmaking

so everyone still playing on european server should not waste time and go play in russian

my name is craghhack in russian for anyone interested msg me. the sooner more people will come sooner we can make a good english community and strong clan that can compete in professional tournament


Sat Jun 20, 2015 11:03 am
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Post Re: No hope for getting better [story about balance]
Asmoy wrote:
In most matches BV is killing the balance , i agree with that . I have sister of fire with 2,9k eff 5k hp , i have to deal with sorcas with 10k hp taking my life with just 2 fire balls. There is no possible way for my skill to really matter in such duel. The same thing for my inqui with 3k eff , 7k hp and Power attack around 3k dmg . Fighting against no-skill inqui with 15k hp and power attack around 5-6k is pretty much pointless , even if i block everything and place perfect power attack , he just outdamages me hitting my block. Matchmaking should be determined with equipment of characters, i see no point in punishing players for their skill. Im sure i would spend more time and engagement in panzar if my experience in it weren't punished by playing insane, pointless matches.


another thing is that panzar themselves said they do not care about 1v1 class balance. they only focus on team equivalent. so your best bet is to see how you can be useful for your team if you get into a game where you are underpowered. for sorka lift+gravity and counter skyfire is a good way to help your team. so lets say if you are the weak sorka in your team and in oponent team you have sorka that carry the team, if you manage to silence her you are already gaining a good team advantage, ofcourse if there is a team that know what theyre doing, which can be absent in a public game if your playing solo.

but that is what i am asking panzar also, the limit of public game group is just 3 people, and now they also made that you cant take 2 same classes in group, which make it a lot harder to form good strategies and teamplay. in team it is allowed to have 2 same classes but making a group of same class isn't, so panzar is saying they encourage teamplay but is discouraging it at the same time. but what cant you expect from panzar haha


Sat Jun 20, 2015 12:02 pm
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Post Re: No hope for getting better [story about balance]
Lth wrote:
another thing is that panzar themselves said they do not care about 1v1 class balance. they only focus on team equivalent. so your best bet is to see how you can be useful for your team if you get into a game where you are underpowered. for sorka lift+gravity and counter skyfire is a good way to help your team. so lets say if you are the weak sorka in your team and in oponent team you have sorka that carry the team, if you manage to silence her you are already gaining a good team advantage, ofcourse if there is a team that know what theyre doing, which can be absent in a public game if your playing solo.


A big help would be the next patch, which should make us able to change skills during battle. In case the player was underpowered, he could change his setup to a support one, since he wouldn't be able to dish out much damage.

So have patience for those two years, better times will eventually come!

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Sat Jun 20, 2015 12:07 pm
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Post Re: No hope for getting better [story about balance]
Rin the Hateful wrote:
Lth wrote:
another thing is that panzar themselves said they do not care about 1v1 class balance. they only focus on team equivalent. so your best bet is to see how you can be useful for your team if you get into a game where you are underpowered. for sorka lift+gravity and counter skyfire is a good way to help your team. so lets say if you are the weak sorka in your team and in oponent team you have sorka that carry the team, if you manage to silence her you are already gaining a good team advantage, ofcourse if there is a team that know what theyre doing, which can be absent in a public game if your playing solo.


A big help would be the next patch, which should make us able to change skills during battle. In case the player was underpowered, he could change his setup to a support one, since he wouldn't be able to dish out much damage.

So have patience for those two years, better times will eventually come!


2 years. haha


Sat Jun 20, 2015 12:23 pm
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