Innovations:- “Step movement mode” removed from the game. Now the characters are always running
- Added support for gamepad
- Amulets removed from the game, but bonuses brought by them saved for all characters
- The amount of “health” for dwarf constructions now depends on the amount of “health” of character who build it, not on his mastery
- The collector of objectives for “Blockbusetr” skill changed. Now it is more difficult to miss
- "Exit" from the Berserker’s Power Attack became more longer: +0.4 seconds
- Added the ability to use double-clicking on the ability button.
- Added an option to highlight the enemy character when damage applied to him
- Completely redesigned the principle of energy regeneration and all associated abilities. Now energy is completely regenerated within 4 seconds, but is not regenerated when the character is in the block, using abilities or attacking
- New faces of the characters.
- Reworked launcher design.
- Reworked HUD-panel design
- Added wheel of emotions so they do not occupy slots
- Changed the game mechanics for the Paladin. Healing ability (RMB) removed. Added accumulative "stacks", which can be used for the "Hammer of Wrath" attack, power attacks, or to increase the strength of skills
- Paladin’s Censer adds passive energy recovery.
- Elixirs for the class points and energy now can be used immediately
- Some new abilities were added, some existed abilities changed:
- "Battle Fervour" of Sister of Fire is now activated instantly and costs 15 class points, it does not reduce the damage, restores the full amount of energy and adds 20% of attack speed.
- Inquisitor’s base amount of energy increased (enough to make 3 power attacks)
- Movement speed for Tanks activated with Magic Shield noticeably increased.
- Collecting of class points when using the "Fireball" and "Frozen Orb" abilites increased from 1.7 to 2.2
- Faster activation of "Second Wind" ability
- Faster activation of Paladin’s "seven-league boots" ability, but the the radius of action is reduced to 30 meters
- "Powder of Chimera" does not restore power anymore, but puts on the enemy effect that compensates the basic health recovery
- "Fireball" and "Frozen Orb" will now consume energy
- "Frost resistance" increases the power of the block by 5%
- "Fire resistance" does not reflect the fireball, but increases the power of the block by 5%.
- New ability for Paladins - "Hammer of Wrath"
- A new type of ammunition for the Gunners - "Incendiary (Fiery) bullets"
- New skill for Ice Witch - "Blink" [maybe with ‘-ing’: Blinking/Flickering/Twinkling, not shure what exact word developers will use]
- Players will not fall on “Glare Ice (Ice on the ground)” anymore, but the character on the ice automatically moves by step, not run. “Ice Glare” ability activated faster
- Ice Witch will have new skill that increases the amount and speed regeneration of health
- Base value of block for Ice Witch increased from 65% to 70%
- Power Attack, "Fireball", "Frozen Orb" and "Magic Shield" will use energy of the character, but "Invisibility", Dwarven constructions and "Winter Cold (Freezing)" do not spend anything, and all the other skills and abilities will spend the class points (Evasion, Mighty Sweep , Fiery Leap, Healing of Sisters of Fire and Witches, Stunning Lunge, Blockbuster)
- Menu interface redesigned. Logical content remained the same, but the location of the objects have been changed for greater understandability
- Gunner’s "Barrel Cooling" skill removed from the game
- Now it is possible to paint beards and hairstyles of the characters
- Paladin’s "Purifacation (Dispell)" ability is now can be used on the move
- The period of "Wraith" skill recovery has been increased from 8 to 15 seconds
- Now, dying characters emit characteristic sounds
Bug fixes:- Now you can receive gifts while passing Learning (Training)
- Fixed a bug which caused animation of drinking bottles is performed, but the effect did not come
- Fixed a bug in which Ice Witch could die after the using of "Astral" ability
- Now you can not increase the speed of the character after the "attack from the high ground", using the terrain unevenness.
- Introduced the system of protection of the players. In case of too high ping or low FPS, the damage will not pass, as well as any other effect from skills and character attacks also.
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Best wishes,
Your ColdLady.