Orginal site
http://forum.panzar.ru/viewtopic.php?f=23&t=33783I just post this for my EU friends <3
Maybe few of you guys remember my problem about esport. Finally i have now a proof that esport isnt fair -> "same stats".
Let's watch the first video. Here we see the last esport tournament.
Max. hp from zerk is 16314 HP. Triksta was on the ground with exactly 15138 HP left. As you see i dealt him 15079 dmg. He survived it with 59HP.
16314 - 15138 = 1176HP left if i would finish him with full hp.
Second video i replay the scenario from tournament with me and Bunny both full red.
Max. hp from zerk is 21244 HP. I dealt bunny 20072 dmg and he was dead.
21244 - 20072 = 1172HP left and now everyone thinks is correct but NO this isnt correct.
Click here. Here we the REAL dmg what i deal with this skill - exactly 21237 dmg.
21244 - 21237 = 7HP left if i would finish him with full hp.
So this is a HUGE difference between the esport and the public stats.
Esport - 1176HP
Public - 7HP
And now for everyone who thinks that danze 1hp skill was before my finish blow or that triksta didnt have 59hp left watch this. Watch it with 0.25 speed.
I'm not sure if this is a bug or wanted by the devs.
However, for me is this a big problem because usually i know it when the enemy must die when i use any skills.
Lets image this battle if triksta would die at this situation. I would get stacks, he wouldnt be present for few seconds...
Or other situation like when freezer is on the ground and i use power attack but he wont die. In public it works even without stacks and both full red.
I can give a lot more proofs about this problem just say...
My opinion, go to full red stats or fix this problem.