Compiled Information about Forged By Chaos [UPDATED 13/5/10]
While this probably isn't necessary at the moment, I thought I'd make a thread compiling any extra information about FBC from dev posts in these forums that can't be found on the main site. I'll update this as more information becomes available.
General Game InfoForged by Chaos is a multiplayer game up to 32 players per session with 3rd person camera 360 degrees. You will control your character as in a usual slasher style game. The game design is oriented for a group tactics and contains different scenario game types - "Siege", "Important Person", "One vs darkness" etc. We will tell you more about the game types during the developing process. The game will use RPG element - character build. Your character will be able to change appearance, battle equipment and weapons depending on his battle experience. We are planning to post more detailed information on the site in "Characters" section as soon as possible. Currently we can announce that for the game we will have 4 playable characters with 4 character classes. The main difference from other fantasy style game projects will be the high level of game element interaction and high game dynamics, that are typical for FPS multiplayer, to make player win not only using his avatar's abilities and statistics but also by individual player's game experience. Minimum interface - maximum interaction. That's why we choose Cryengine 2 to bring our ideas into life.
What about classes?We will try to make more complex character development than in usual multiplayer games such as BF. You will have 4 races to choose (may be more after the release). Each race can choose a god to worship. The god is a prototype of a game class. Besides you can be a free warrior, without any god. If you count the free warrior as a class we will have 5 classes in total - 4 gods and 1 free class. We will describe the character development system in more details later.
Will there be an offline/LAN option?The game will be online only.
Character ProgressWe have a character progress depending on successfully completed scenarios, death penalty, upgrades, amount of weight points to enter a battle etc.
Collision DetectionIt's the one of the main features that we want to realize in our game. The game has lots of close combat fights so if you want to create action game dynamics you have to collide players or another way is to keep their animation in one spot. We thought that it might be much better to move the player in certain kinds of attacks. It will create more dynamic fight and require to move your character much more that in any on-line game. To resolve character intersection while attacks we will create collisions between them. It's will give us some interesting situations like blocking the routes with you teammates to not let the enemy to pass thought. It doesn't work in FPS shooters 'cus you can always shoot the enemy for a distance but it will work for a close distance fights.
Character CustomizationWe want that the character creation and customization process will be main part of the game. You can choose any type armor you like to wear, additional pouches and bags, jewelry, armor decoration, hairstyles etc. But there is lot of things that i can't customize, like you can't move the position of the chin, or distance between the eyes, constitution of a character etc. We removed that features to preserve the character's personality.
Items/Inventory WeightThe main idea about the Inventory weight will be about total character's weight, not the size of an item's icon (not like in Diablo if you like). I can make an example for you to understand the wight system. Most of the fights will be grouped by total character's inventory weight gap. The weight gap may be vary depends on the scenario\game type and players level. For example you will have 500 weight points to enter the fight. You can customize the character in any way you like - take a full medium dragon armor set (400) with a sword (75) and some potions(5 each) or take one sword (75), kern (150), light bronze armor set (200), and another extra sword (50) and a helm (20) in case if you primary weapon and the helm gets damaged (if you don't have a substitute for a primary weapon, you will have to fight with you bare hands or you will permanently loose the sword).
Are there any videos available of Forged By Chaos?At this time,there are two official videos available of Forged By Chaos.
Trailer Youtube Standard DefinitionTrailer Youtube High QualityTrailer Vimeo Hight DefinitionTrailer DivX 512x288 (47mb)Trailer DivX 1024x576 (135mb)Orc Camp AviOrc Camp Youtube