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Panzar Studio
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Location: Moscow, Russia
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For me, customization of characters means nothing to me, but customization of weapons means everything. I come from the FPS scene where your running with 16 of your mates wearing the same armor, but you can have different attachments on guns and stuff. If we could customize our weapons (In Real Time!?) for different tactics, i think this would mean much more than customizing our character . We will be doing more fighting and less looking at each other. :)


You can do this if carry enough items in your backpack. For example i can have heavy armor elements with club and light armor elements with cutter. I can dynamically change what you are wearing during the fight on respawn points.

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Fri May 14, 2010 10:14 am
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Joined: Mon May 10, 2010 1:10 pm
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I LOVE guns customization thats why i bought Army of two 40th day xD... back on topic thats nice AriOh thanks for the info when is coming out newgameplay of fight?

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Fri May 14, 2010 10:21 am
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JohnnyPhoenix wrote:
I LOVE guns customization thats why i bought Army of two 40th day xD... back on topic thats nice AriOh thanks for the info when is coming out newgameplay of fight?

on the next week. 8)

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Fri May 14, 2010 10:24 am
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hehe <3 Keep up the good work cant wait for the beta

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Fri May 14, 2010 10:52 am
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Location: Germany
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:mrgreen: Nice!!

Btw ...

I was thinking about some more suggestions

- A player who doesn’t die for a specific time could get a bonus sth. like a “bloodlust” maybe. When this happens he could glow red which is a sign to the enemies to kill this player as soon as possible.

- Maybe there could be some upgrades on the playfield which are giving more armor/health for a certain time to a player who picks it up (like it is in Unreal Tournament). I think the idea with the totem, which has already been posted in the forum is very nice either.

- There also could be a special task for a team like a load of big rocks on the top of a playfield. If a team accomplish to cast or attack a several times on this load without being interrupted by the other team the whole thing breaks down on the playfield and crushes everything below

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Fri May 14, 2010 5:00 pm
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- A player who doesn’t die for a specific time could get a bonus sth. like a “bloodlust” maybe.

i agree. like a killstreak or enrage-mode... unfortunately AriOrH already pointed out that they want to keep the game all depending on the players skills when he commented my idea about procs :|
could get a little unbalanced when you and your orcfriends start steamrolling the enemies spawnpoint in bloodlust tbh :lol:

he didnt comment on the "buff-totem-thingy" though...

Quote:
...a load of big rocks on the top of a playfield...breaks down and crushes everything below.

oh i would love to see that!!!
dynamic-maps are big fun and we've already seen dynamic elements like the whole arena turning into a giant lavapit.
we will have siege as a gamemode, so we'll probably see destroyable gates...


Last edited by 0lvl9 on Fri May 14, 2010 7:51 pm, edited 1 time in total.



Fri May 14, 2010 7:50 pm
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Arena with upgrades(like it UT) can be a n independent game mode I think.

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Fri May 14, 2010 7:51 pm
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i agree. like a killstreak or enrage-mode.

NO THAT WILL GIVE THEM MORE REASSONS TO CAMP !!! ! =( ( ((

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Fri May 14, 2010 8:47 pm
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i agree. like a killstreak or enrage-mode.

NO THAT WILL GIVE THEM MORE REASSONS TO CAMP !!! ! =( ( ((


killstreaks would work both ways here...

try to camp a pack of orcs in bloodrage going bezerker all over your team :twisted: :twisted: :twisted:


Sat May 15, 2010 1:50 am
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0lvl9 wrote:
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i agree. like a killstreak or enrage-mode.

NO THAT WILL GIVE THEM MORE REASSONS TO CAMP !!! ! =( ( ((


killstreaks would work both ways here...

try to camp a pack of orcs in bloodrage going bezerker all over your team :twisted: :twisted: :twisted:


hehehe nice imagination :evil:

maybe it could also be a movement bonus...running around faster on the playfield may save you taking to much hits by others. Maybe this would be much easier to balance...?

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Sat May 15, 2010 9:39 pm
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