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Tank and Amulet 
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Joined: Sat Dec 14, 2013 11:05 am
Posts: 9
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Post Tank and Amulet
Hi all, i know when i'll be back from Xmas holidays i will go for full hp runes.
But i wanted to check with experienced players which amulets to use.

I would go for full health regen as we already have lots of hp...but as a fresh 20 im not sure.

So Health regen or Max hp or a mix ?

Thanks all and have fun !


Fri Dec 20, 2013 3:58 pm
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Joined: Sun Jun 23, 2013 7:38 pm
Posts: 318
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Post Re: Tank and Amulet
righto so you can only have 1 of each type of ammy and obviously you can only get 4 ammys. So on my Tanky tank swishinator i use the mastery ammy(the book), attack speed one(wolfy head), health buff one(basilisk heart) and health regen (the onk thingy)

with all of those my character has OP life (13k when fully equipped) has good attack speed so you can beat most zerkers easily and with the mastery buff too can still deal a decent amount of damage :)

but some tank's do go other ways as i know some who don't focus on HP at all and just go for loads of damage output with mastery but i don't really believe that's the correct way as your main role is to tank damage and survive in all circumstances and not to deal huge damage...that's a zerkers role


hope this helps

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Lvl 20 Tank ~ The Swishinator
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Fri Dec 20, 2013 4:24 pm
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Joined: Sat Dec 14, 2013 11:05 am
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Post Re: Tank and Amulet
oh ok u cant stack amulets !

Ok then full hp rune and same ammus as u ^^

Thanks for advice


Fri Dec 20, 2013 4:45 pm
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Joined: Wed Nov 27, 2013 9:31 pm
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Post Re: Tank and Amulet
I have the same amulet combo, looks like the most logical

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Tank - Moosegun 20
Frost Witch - Popsikle 20
Berserker - AngerIssues 20
Gunnar - Gat Ling 20


Fri Dec 20, 2013 5:22 pm
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Joined: Wed Jun 19, 2013 2:29 pm
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Post Re: Tank and Amulet
hi, personnaly i got for life regen / life boost / attack speed / critical amus

try masteries and critical and i think it's better to take critical, i really see the difference instead of juste deal like 150 damage all the time, not rly worth in my opinion

for rune i go near 11.5-12 k life then the rest go to masteries.

gl

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Fri Dec 20, 2013 7:35 pm
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Joined: Wed Nov 27, 2013 9:31 pm
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Post Re: Tank and Amulet
Thanks, due to change amulets tomorrow so might try that and see what effect it has.

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Tank - Moosegun 20
Frost Witch - Popsikle 20
Berserker - AngerIssues 20
Gunnar - Gat Ling 20


Fri Dec 20, 2013 10:21 pm
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Joined: Wed May 22, 2013 8:59 am
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Post Re: Tank and Amulet
for public games you can go with HP runes till 11.5k health, rest to mastery.
on tournis hp should stand prior

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Thu Dec 26, 2013 2:46 am
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